A true bedroom coder, Simon Read talks to Develop about creating a mobile sensation
Develop takes a look at the latest update to the Enlighten illumination tool
Wargaming's CEO Kislyi on winning the publisher battle
Develop talks to those leading the charge in one of the world's most productive dev hubs
Develop asks the famously tall industry luminary - crowned Development Legend in July - what it takes to become one of the best
We talk to the new wave of studios reinvigorating the local development hub
We talk to the key tool providers on how devs can successfully harness the tech available
Develop speaks to the Jagex co-founder about setting up Fen Research
Some despise it, everyone has an opinion on it. Develop investigates why most are wrong about Zynga
Jagex and OM on how to meet the daunting task of voicing an MMO
Jan Werkmeister of Synthesis Germany explores the finer points of voice localisation
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever
Soundrangers argues whether an audio library can allow for true creativity in games
Stephan Schütze looks at what modern generative audio methodologies offer games designers
Sini Downing offers advice on handling the logistics of voice production for MMOs
Can great facial animation really be created via a simple extension to the VO session?
Our monthly delve into industry courses for all your educational needs
We take a peek under the hood of the tech outfit's PS3 toolset Offload
Develop looks at the tech outfit's new high-end AI plug-ins for Unity
We uncover the inner workings of the global hosting provider
John Broomhall talks to the audio ace about enlightening producers at GDC
Mark Rein looks at the use of Unreal Engine 3 in the upcoming sequel
Our monthly studio recruitment update looks at Crytek, Version 2 Games and new studio PixelFoundry
Develop asks the skateboarding icon six questions on a game he helped make