Gearbox discusses the challenges of creating a 'true sequel'
With Gears of War wrapped up, Cliffy B explores how and why developers can become superstars
John Broomhall talks to Playdead about the recent Develop Award Winner
Exit Strategy Entertainment explains why it built Pirates of New Horizons with Unity
Crystalised talks to Epic's Mark Rein about the upcoming UDK title
Captive Motion's James Comstock discusses the tool's journey from tech
As the games industry evolves, what does the future hold for AI?
Perforce's Mark Warren talks about a new approach to software configuration management
Creative Assembly creative director Mike Simpson shares advice from Total War's design process
Pitbull Studio managing director Robert Troughton ponders the possible rise of localised outsourcing
Skrill Holdings co-CEO Martin Ott offers some sage advice on protecting online businesses in the new hacking age
Webcredible user experience consultant Alistair Gray explains why the usability of motion controls will define your game's success
Realtime UK's Dave Cullinane looks at what a pre-rendered games trailer can do for a fledgling project
Industry experts at the forefront of MMO discuss the genre's past, present and future
Develop explores what's going on at Playground, one of the UK's fastest growing triple-A studio
After years of dormancy, a new wave of indies have emerged
John Broomhall speaks to Codemasters about the great Britsoft racing heritage
How does a studio move from a longstanding franchise to a new IP? Robot Entertainment
He helped bring D&D to Europe. He founded Games Workshop. He devised Fighting Fantasy. He formed Eidos. Ladies and gentlemen; Ian Livingstone
Mojang tells Develop why it must remain indie under the pressures of stardom
As Minecraft edges towards its full launch, Mojang's Markus Persson and Daniel Kaplan discuss fame, fortune and the future
We take a look at the tech underpinning Keen Games' new project
As studio models are evolving so are the options available to individuals employed in game development
Mark Rein turns his attentions to Adhesive's promising mech combat game
Few studios recognise the increasing potential of undertaking work in the serious gaming space. Pitbull MD Robert Troughton offers an example of why it can work, and why your studio should consider the option