Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘From the Magazine’ (494)

Borderlands 2: More than a typical sequel?
Wednesday, 5th October 2011 at 10:00 am

Borderlands 2: More than a typical sequel?

Gearbox discusses the challenges of creating a 'true sequel'

Cliff Bleszinski on fame and frags
Monday, 3rd October 2011 at 1:45 pm

Cliff Bleszinski on fame and frags

With Gears of War wrapped up, Cliffy B explores how and why developers can become superstars

Heard about: Limbo
Friday, 30th September 2011 at 9:00 am

Heard about: Limbo

John Broomhall talks to Playdead about the recent Develop Award Winner

Unity Focus: Pirates of New Horizons
Thursday, 29th September 2011 at 9:00 am

Unity Focus: Pirates of New Horizons

Exit Strategy Entertainment explains why it built Pirates of New Horizons with Unity

Epic Diaries: Desert Zombie: Last Stand
Wednesday, 28th September 2011 at 10:00 am

Epic Diaries: Desert Zombie: Last Stand

Crystalised talks to Epic's Mark Rein about the upcoming UDK title

Key release: Embody Animation
Wednesday, 28th September 2011 at 9:00 am

Key release: Embody Animation

Captive Motion's James Comstock discusses the tool's journey from tech

AI getting smarter
Tuesday, 27th September 2011 at 9:00 am

AI getting smarter

As the games industry evolves, what does the future hold for AI?

Software configuration: Everything possible
Monday, 26th September 2011 at 9:00 am

Software configuration: Everything possible

Perforce's Mark Warren talks about a new approach to software configuration management

The art of feature-lead game design
Friday, 23rd September 2011 at 9:00 am

The art of feature-lead game design

Creative Assembly creative director Mike Simpson shares advice from Total War's design process

Bringing outsourcing home
Thursday, 22nd September 2011 at 9:00 am

Bringing outsourcing home

Pitbull Studio managing director Robert Troughton ponders the possible rise of localised outsourcing

Hacking: Defensive measures you can take
Tuesday, 20th September 2011 at 9:00 am

Hacking: Defensive measures you can take

Skrill Holdings co-CEO Martin Ott offers some sage advice on protecting online businesses in the new hacking age

Creating a motion control success
Friday, 16th September 2011 at 10:30 am

Creating a motion control success

Webcredible user experience consultant Alistair Gray explains why the usability of motion controls will define your game's success

The benefits of CGI trailers
Thursday, 15th September 2011 at 10:30 am

The benefits of CGI trailers

Realtime UK's Dave Cullinane looks at what a pre-rendered games trailer can do for a fledgling project

The future of the MMO
Wednesday, 14th September 2011 at 9:30 am

The future of the MMO

Industry experts at the forefront of MMO discuss the genre's past, present and future

Playgrounds for optimism
Tuesday, 13th September 2011 at 9:30 am

Playgrounds for optimism

Develop explores what's going on at Playground, one of the UK's fastest growing triple-A studio

Has Spain awakened from development slumber?
Friday, 26th August 2011 at 10:00 am

Has Spain awakened from development slumber?

After years of dormancy, a new wave of indies have emerged

Heard About: Dirt 3
Friday, 19th August 2011 at 8:00 am

Heard About: Dirt 3

John Broomhall speaks to Codemasters about the great Britsoft racing heritage

Orcs must live
Tuesday, 16th August 2011 at 8:00 am

Orcs must live

How does a studio move from a longstanding franchise to a new IP? Robot Entertainment

Living Legend
Wednesday, 10th August 2011 at 8:00 am

Living Legend

He helped bring D&D to Europe. He founded Games Workshop. He devised Fighting Fantasy. He formed Eidos. Ladies and gentlemen; Ian Livingstone

Persson's known
Friday, 5th August 2011 at 11:01 am

Persson's known

Mojang tells Develop why it must remain indie under the pressures of stardom

The beta brothers
Friday, 5th August 2011 at 11:00 am

The beta brothers

As Minecraft edges towards its full launch, Mojang's Markus Persson and Daniel Kaplan discuss fame, fortune and the future

Unity Focus: Star Trek Infinite Space
Thursday, 4th August 2011 at 2:00 pm

Unity Focus: Star Trek Infinite Space

We take a look at the tech underpinning Keen Games' new project

Going freelance? Here's some tips for success
Thursday, 4th August 2011 at 10:00 am

Going freelance? Here's some tips for success

As studio models are evolving so are the options available to individuals employed in game development

Epic Diaries:Hawken
Thursday, 4th August 2011 at 8:00 am

Epic Diaries:Hawken

Mark Rein turns his attentions to Adhesive's promising mech combat game

Should your studio consider Serious gaming?
Wednesday, 3rd August 2011 at 9:30 am

Should your studio consider Serious gaming?

Few studios recognise the increasing potential of undertaking work in the serious gaming space. Pitbull MD Robert Troughton offers an example of why it can work, and why your studio should consider the option

494 articles