Develop finds out what Cambridge's games hub gains from this annual conference for new talent
Develop reports on how AI and character behaviour specialists are smartening up game characters
Develop gives you a look at a games course in Leamington Spa
Berni Good tells Develop what studios can learn from cyberpsychology
Jonathan Amor considers how the Agile methodology can help game studios
Develop gathers advice from some of the industry's most experienced in team management
How Marmalade built its first mobile game using its new Lua-based RAD tool Marmalade Quick
Develop takes a look at Epic's new scripting system for Unreal Engine 4
John Broomhall talks with the audio team behind Journey's award-winning sound design
Develop discovers how the Call of Duty studio returned from the brink of collapse
Anna Marsh recounts how her kung fu title was given a new shot at reaching mobile gamers
Develop looks at the latest update to Luxology's Modo modelling tool
Nimrod Productions' Richard Aitken discusses how to get your audio tuned for specific devices
Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio
Develop talks to Soundrangers on providing sound for smartphone and tablet games
Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games
The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio
GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio
Zoë Mode's Paul Mottram considers the role of bonuses and what they could do for your studio
Develop uncovers the trends and issues impacting the industry's quality assurance sector
Havok is attempting to shift the balance of power with its game engine for mobile and indie devs
DICE head of recruitment Fredrik Johnsson explains what the studio has to offer developers
Develop talks to VGM founder Andrew Barnabas about a defining audio hit list
Develop takes you to a respected games courses in the north of England
A world record-breaking game jam was the catalyst for a Windows 8 game engine