Stephan Schütze looks at what modern generative audio methodologies offer games designers
Soundrangers argues whether an audio library can allow for true creativity in games
PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
Jan Werkmeister of Synthesis Germany explores the finer points of voice localisation
Jagex and OM on how to meet the daunting task of voicing an MMO
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The Sony Worldwide Studios president discusses its PS3, mobile and Vita plans
We offer a selection of screenshots from the latest version of the popular engine