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Games Programmer
Dependant on experience
UK - London

Entries in ‘February 2012’ (32)

FAQ: Meggan Scavio
Wednesday, 22nd February 2012 at 9:30 am

FAQ: Meggan Scavio

The general manager for GDC events gets the rapid-fire question treatment

Ego Trip: Paul Gower
Wednesday, 22nd February 2012 at 9:30 am

Ego Trip: Paul Gower

Develop asks Paul Gower six questions on a game he made. How do you think he scored?

Interview: xaitment's Unity plug-ins
Friday, 24th February 2012 at 5:00 pm

Interview: xaitment's Unity plug-ins

AI company xaitment on its move to support the everyman engine

Follow Friday: GDC Speakers Special
Friday, 24th February 2012 at 5:45 pm

Follow Friday: GDC Speakers Special

Develop lists top Tweeters and what they'll be saying on stage at the Game Developers Conference

Essential Game Engines: Unreal Engine
Monday, 27th February 2012 at 2:00 pm

Essential Game Engines: Unreal Engine

We take a look inside the powerful development tool Unreal Engine 3

Essential Game Engines: Unity
Monday, 27th February 2012 at 2:00 pm

Essential Game Engines: Unity

To kick off our Engines week special, we delve into the Unity platform

Shooting Indie Game: The Movie
Monday, 27th February 2012 at 3:50 pm

Shooting Indie Game: The Movie

Filmmaking duo James Swirsky and Lisanne Pajot talk to Develop about creating the emotional documentary

Essential Game Engines: Havok Vision Engine
Tuesday, 28th February 2012 at 9:28 am

Essential Game Engines: Havok Vision Engine

We look at the inner workings of the versatile multi-platform tool

Essential Game Engines: CryEngine
Tuesday, 28th February 2012 at 9:29 am

Essential Game Engines: CryEngine

Develop looks under the hood of the powerful development tool

The wisdom of crowdfunding
Tuesday, 28th February 2012 at 9:30 am

The wisdom of crowdfunding

After the success of Tim Schafer and Indie Game: The Movie, is Kickstarter all it's cracked up to be?

Essential Game Engines: Gamebryo
Wednesday, 29th February 2012 at 10:27 am

Essential Game Engines: Gamebryo

We examine how the multiplatform tool offers a simple method for development

Essential Game Engines: Infernal
Wednesday, 29th February 2012 at 10:28 am

Essential Game Engines: Infernal

Develop takes a look at Terminal Reality's development tool designed for studios of all sizes

Essential Game Engines: BlitzTech
Wednesday, 29th February 2012 at 10:29 am

Essential Game Engines: BlitzTech

We examine the cross-platform tool's latest features and scalability

The top ten must-have free-to-play games
Wednesday, 29th February 2012 at 10:30 am

The top ten must-have free-to-play games

Inspired by the F2P summit, Jon Jordan offers a motivational list of the worlds finest freemium titles

The €1 million dev contest
Wednesday, 29th February 2012 at 10:31 am

The €1 million dev contest

Develop talks with Computec about its lucrative annual Make the Game competition

32 articles