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Games Programmer
Dependant on experience
UK - London

Entries in ‘September 2011’ (20)

In Crytek's defence
Monday, 5th September 2011 at 7:30 am

In Crytek's defence

Avni Yerli responds candidly to criticisms of company ethics

Criterion: How we can kill crunch
Thursday, 8th September 2011 at 3:00 pm

Criterion: How we can kill crunch

Paul Ross, CTO of EA's flagship UK studio, explains how tech can cut overtime...

FAQ: Siobhan Reddy
Friday, 9th September 2011 at 8:00 am

FAQ: Siobhan Reddy

Media Molecule's matriarch gets the rapid-fire question treatment

Ego Trip: Martin Hollis
Monday, 12th September 2011 at 10:00 am

Ego Trip: Martin Hollis

Take one pub quiz, remove everyone apart from Martin Hollis, and ask six questions on a game he made. How do you think he scored?

Playgrounds for optimism
Tuesday, 13th September 2011 at 9:30 am

Playgrounds for optimism

Develop explores what's going on at Playground, one of the UK's fastest growing triple-A studio

The future of the MMO
Wednesday, 14th September 2011 at 9:30 am

The future of the MMO

Industry experts at the forefront of MMO discuss the genre's past, present and future

The benefits of CGI trailers
Thursday, 15th September 2011 at 10:30 am

The benefits of CGI trailers

Realtime UK's Dave Cullinane looks at what a pre-rendered games trailer can do for a fledgling project

Creating a motion control success
Friday, 16th September 2011 at 10:30 am

Creating a motion control success

Webcredible user experience consultant Alistair Gray explains why the usability of motion controls will define your game's success

Hacking: Defensive measures you can take
Tuesday, 20th September 2011 at 9:00 am

Hacking: Defensive measures you can take

Skrill Holdings co-CEO Martin Ott offers some sage advice on protecting online businesses in the new hacking age

Indie Profile: The Indie Stone
Wednesday, 21st September 2011 at 9:00 am

Indie Profile: The Indie Stone

The Indie Stone's Andy Hodgetts explains why indie PC development was his studio's chosen home

Bringing outsourcing home
Thursday, 22nd September 2011 at 9:00 am

Bringing outsourcing home

Pitbull Studio managing director Robert Troughton ponders the possible rise of localised outsourcing

The art of feature-lead game design
Friday, 23rd September 2011 at 9:00 am

The art of feature-lead game design

Creative Assembly creative director Mike Simpson shares advice from Total War's design process

Software configuration: Everything possible
Monday, 26th September 2011 at 9:00 am

Software configuration: Everything possible

Perforce's Mark Warren talks about a new approach to software configuration management

AI getting smarter
Tuesday, 27th September 2011 at 9:00 am

AI getting smarter

As the games industry evolves, what does the future hold for AI?

Counter-Strike united: Valve's new plan
Tuesday, 27th September 2011 at 12:30 pm

Counter-Strike united: Valve's new plan

Source divided a community; can its successor unify it?

20 articles