Develop asks Charles Cecil six questions on a game he made. How do you think he scored?
[Intel sponsored feature] So your game is almost ready, but where do you refine and should you use instrumentation?
[In association with Ubisoft] The french publisher speaks out on an industry it helped create
Develop catches up with the Unity engine's co-founders after a busy year for the middleware firm
[In association with Ubisoft] We ask those at the forefront how the industry is changing
Develop talks to the Unity team about what support for the Adobe platform means for its engine users
Develop looks at the new Daz Studio 4 Advanced and Pro suites
We speak to Bernhard Schulenburg about his delightful indie game
Mark Rein details Unreal Engine 3's move to support Flash
Does working for free devalue the game audio profession?
A focus on Unity's expansion in the Asian markets after the company opened its Japan office
John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City
The CEO and MD of xaitment talks about the future of the company, and of AI
Develop takes a look at the particle effects middleware provider
CEO David Helgason discusses Unity's next steps and the business he's avoiding