Marc Vaughan on making Football Manager for the palm of your hand
Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation
Periscope Studios MD Jan Weikmeister looks at why in-game audio is changing, and highlights three challenges defining the modern industry
Nimrod’s production director offers a list of top tips for audio team management
Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb
Dolby's Simon Arnold looks at what the Dolby Axon brought to Need for Speed World, and what it can offer you
Peter Driessen outlines the social gaming giant’s strategies for user engagement