The PC games pioneer bares all on Valve's unique dev culture, and shares his grand plan for the future.
R&D tax service group Rupert Clark explains how devs can gain ground
The game design legend gets the rapid-fire question treatment...
UK developers give their reaction to the launch of TIGA’s new committee
A Kinect based flying-chicken-man game? A blob that doesn’t die? When you ask Lionhead to make whatever it wants, the results can be dazzlingly creative
Laura Fryer has made it to the top as general manager of Warner's Seattle studios. Develop catches up with her ahead of her Develop Conference keynote
Develop's monthly dissection of a recent hit game
Amnesty and Mobigame discuss the genesis of their fundraising app
RIM describe why the PlayBook should be the choice for mobile game developers
Jagex is expanding intensely. Will Freeman talks to CEO Mark Gerhard about the studio's future
A look at what games Chillingo has in store for the coming months
John Broomhall speaks to Rare about integrating audio and UI
An analysis of Vicon House of Moves' use of Unreal Engine
This talented animation studio has caught the eye of Telltale Games
We look at the first PSN title built with Unity's popular engine