Studio outlines its development ethos for Facebook titles
Develop interviews one of the last unashamedly 'old-model' studios of Ferrari-like tech, dev autonomy and big gambles
We quiz Sony Ericsson, EA and Gameloft on what the Play means for the mobile market
Develop speaks to the engine vendor that's buying and selling
Ninja Theory explains how best to use NaturalMotion's Morpheme animation system
See what's in store for the free game making toolkit that's empowering users
QA and localisation are key components of a healthy development pipeline, but in a fragmenting industry, is their importance forgotten?
The creators of Ratchet & Clank explain their expansion to social games
As the games industry becomes increasingly global, doing business across cultural boundaries can be an increasingly important skill
A look at Unreal Engine 3's support for a new wave of mobile gaming
Majesco reveals how their DS franchise is cooking up a storm in the social space
Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War
Trinigy's vision engine now supports iOS; general manager Felix Roeken explains why
John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title
Develop continues its profiles of emerging and leading technology