Entries in ‘March 2011’ (36)

Insomniac's blueprint for social games
Monday, 14th March 2011 at 11:30 am

Insomniac's blueprint for social games

Studio outlines its development ethos for Facebook titles

The Crytek way
Tuesday, 15th March 2011 at 8:00 am

The Crytek way

Develop interviews one of the last unashamedly 'old-model' studios of Ferrari-like tech, dev autonomy and big gambles

What the Xperia Play means for mobile gaming
Tuesday, 15th March 2011 at 3:00 pm

What the Xperia Play means for mobile gaming

We quiz Sony Ericsson, EA and Gameloft on what the Play means for the mobile market

Unity Focus: The Asset Store
Wednesday, 16th March 2011 at 8:00 am

Unity Focus: The Asset Store

Develop speaks to the engine vendor that's buying and selling

Animation masterclass: Synchronising Enslaved
Thursday, 17th March 2011 at 8:00 am

Animation masterclass: Synchronising Enslaved

Ninja Theory explains how best to use NaturalMotion's Morpheme animation system

Interview: GameSalad
Thursday, 17th March 2011 at 3:00 pm

Interview: GameSalad

See what's in store for the free game making toolkit that's empowering users

Lost In translation
Friday, 18th March 2011 at 8:00 am

Lost In translation

QA and localisation are key components of a healthy development pipeline, but in a fragmenting industry, is their importance forgotten?

Interview: Insomniac Click
Friday, 18th March 2011 at 3:00 pm

Interview: Insomniac Click

The creators of Ratchet & Clank explain their expansion to social games

Multicultural thinking
Monday, 21st March 2011 at 8:00 am

Multicultural thinking

As the games industry becomes increasingly global, doing business across cultural boundaries can be an increasingly important skill

Epic Diaries: UDK on mobile
Tuesday, 22nd March 2011 at 8:00 am

Epic Diaries: UDK on mobile

A look at Unreal Engine 3's support for a new wave of mobile gaming

Cooking Mama's Facebook Delight
Tuesday, 22nd March 2011 at 3:00 pm

Cooking Mama's Facebook Delight

Majesco reveals how their DS franchise is cooking up a storm in the social space

Coding masterclass: Shogun 2
Wednesday, 23rd March 2011 at 8:00 am

Coding masterclass: Shogun 2

Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War

Apple of its eye
Thursday, 24th March 2011 at 8:00 am

Apple of its eye

Trinigy's vision engine now supports iOS; general manager Felix Roeken explains why

Heard About: Dead Space 2
Thursday, 24th March 2011 at 9:30 am

Heard About: Dead Space 2

John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title

Key Release: SilverLining
Friday, 25th March 2011 at 8:00 am

Key Release: SilverLining

Develop continues its profiles of emerging and leading technology

36 articles