Develop caught up with Cubic Motion to find out more about how it helped Eidos Montreal's key project
We speak to the creator of a beautiful game inspired by the laws of physics
A look at Autodesk's vision of a productised closed-loop pipeline
A guide to all the key updates to Autodesk's game dev-relevant tools and middleware
Dietrich Banschbach, director of EMEA SSG Scale Influence at Intel, offers some advice on making the process as smooth as possible…
John Broomhall profiles the audio team at Lionhead
This social game studio aims to do what GamesAid cannot
We speak to the firm that plans to turn your life into a game
Develop's monthly dissection of a recent hit game
Andrew Eades talks about Relentless' development future
Develop meets casual games studio The Amazing Society as it readies the launch of its Marvel Universe MMO built in Unity
The charming industry veteran gets the rapid-fire question treatment
Lionhead luminary sheds light on a new creative process as he attempts to make his greatest game yet
From Crackdown 2 DLC to iPhone accountancy, meet Spilt Milk
Both Sony and Nintendo have hit back with new platforms to take on iOS, but what does 3DS and NGP mean for game developers?