Entries in ‘March 2011’ (36)

Facial animation in Deus Ex Human Revolution
Tuesday, 1st March 2011 at 8:01 am

Facial animation in Deus Ex Human Revolution

Develop caught up with Cubic Motion to find out more about how it helped Eidos Montreal's key project

The Science of EMC
Tuesday, 1st March 2011 at 3:00 pm

The Science of EMC

We speak to the creator of a beautiful game inspired by the laws of physics

Tech focus: Project Skyline
Tuesday, 1st March 2011 at 4:30 pm

Tech focus: Project Skyline

A look at Autodesk's vision of a productised closed-loop pipeline

Autodesk 2012 software round-up
Tuesday, 1st March 2011 at 4:31 pm

Autodesk 2012 software round-up

A guide to all the key updates to Autodesk's game dev-relevant tools and middleware

Porting games to netbooks: Plain sailing?
Wednesday, 2nd March 2011 at 8:00 am

Porting games to netbooks: Plain sailing?

Dietrich Banschbach, director of EMEA SSG Scale Influence at Intel, offers some advice on making the process as smooth as possible…

Heard About: Fable
Thursday, 3rd March 2011 at 8:00 am

Heard About: Fable

John Broomhall profiles the audio team at Lionhead

Be Soshible for Charity
Thursday, 3rd March 2011 at 3:00 pm

Be Soshible for Charity

This social game studio aims to do what GamesAid cannot

Interview: Gamify
Friday, 4th March 2011 at 3:00 pm

Interview: Gamify

We speak to the firm that plans to turn your life into a game

Anatomy of a Blockbuster: Mass Effect 2
Tuesday, 8th March 2011 at 8:00 am

Anatomy of a Blockbuster: Mass Effect 2

Develop's monthly dissection of a recent hit game

Interview: Relentless' Andrew Eades
Tuesday, 8th March 2011 at 3:00 pm

Interview: Relentless' Andrew Eades

Andrew Eades talks about Relentless' development future

Comic genius
Wednesday, 9th March 2011 at 8:00 am

Comic genius

Develop meets casual games studio The Amazing Society as it readies the launch of its Marvel Universe MMO built in Unity

FAQ: Charles Cecil
Thursday, 10th March 2011 at 8:00 am

FAQ: Charles Cecil

The charming industry veteran gets the rapid-fire question treatment

Peter Molyneux's 'pot of gold'
Thursday, 10th March 2011 at 12:00 pm

Peter Molyneux's 'pot of gold'

Lionhead luminary sheds light on a new creative process as he attempts to make his greatest game yet

Start-Up Spotlight: Spilt Milk Studios
Thursday, 10th March 2011 at 3:00 pm

Start-Up Spotlight: Spilt Milk Studios

From Crackdown 2 DLC to iPhone accountancy, meet Spilt Milk

The portable revolution
Friday, 11th March 2011 at 8:00 am

The portable revolution

Both Sony and Nintendo have hit back with new platforms to take on iOS, but what does 3DS and NGP mean for game developers?

36 articles