Codeplay's games technology director Colin Riley on iterative optimisation
With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going
Ahead of his Develop Conference keynote, EA Sports boss Andrew Wilson explains EA's psychological examination of online entertainment
Jury Rig's Darren Vine on managing memory allocation
Ahead of his Develop Conference keynote, Mick Hocking explains lessons learnt from launching 3D on PlayStation
Event director Alexa Turness explains how the show is bridging the gap between industry and consumer
Dare to be Digital is returning to the famous Scottish city
Somethin' Else chief explains why Apple is the only place to start
Mobile Pie's Will Luton offers expert advice on getting noticed in an ocean of competition
Ideaworks Tim Closs explains why tools and middleware must adapt to change
Qualcomm product management boss looks at the future of console-quality visuals on mobile
Fishlabs boss Michael Shade casts an eye over the front lines in the battle for developers' attention
Rapid technological advances have made mobile games development a genuine career avenue - Develop explores five key issues