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Games Programmer
Dependant on experience
UK - London

Entries in ‘July 2011’ (28)

Tutorial: Deferred shading
Friday, 1st July 2011 at 8:00 am

Tutorial: Deferred shading

This excerpt from Game Engine Gems, co-written by staff at Black Rock Studios, offers advice on deferred shading

Magic Moments
Friday, 1st July 2011 at 10:00 am

Magic Moments

The right concept art can be the making of a good game, as Atomhawk explains

Develop Awards 2011: The finalists for Audio Outsourcer
Friday, 1st July 2011 at 2:23 pm

Develop Awards 2011: The finalists for Audio Outsourcer

We profile Air Edel, High Score, Media Mill, Nimrod Productions, Richard Jacques Studio and Side UK

Develop Awards 2011: The finalists for Recruitment
Saturday, 2nd July 2011 at 8:30 am

Develop Awards 2011: The finalists for Recruitment

We profile Amiqus, Aardvark Swift, Avatar Games, Datascope, MPG Universal, OPM Recruitment and Special Move

Kinect retargeting
Thursday, 7th July 2011 at 1:30 pm

Kinect retargeting

NaturalMotion's head of research Joss Knight looks at retargeting from a player tracked in Kinect

Designing an MMO UI
Thursday, 7th July 2011 at 1:30 pm

Designing an MMO UI

Scaleform principal engineer Prasad Silva offers a guide on designing MMO UIs

The Speed of Light
Friday, 8th July 2011 at 10:00 am

The Speed of Light

Geomerics founder Chris Doran looks at the latest real-time lighting technologies

Getting a move on
Friday, 8th July 2011 at 10:00 am

Getting a move on

Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions

Survival of the Flexible
Saturday, 9th July 2011 at 10:00 am

Survival of the Flexible

Trinigy's general manger Felix Roeken observes the effect on middleware of the rise of indie studios

Augmented Reality Check
Saturday, 9th July 2011 at 10:00 am

Augmented Reality Check

BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect

Real-time Development
Sunday, 10th July 2011 at 10:00 am

Real-time Development

Crytek's Licensing Team technical designer Ade Esan looks at how a real time development engine can improve the quality of a project

Tools of the trade: Develop's Middleware Special
Monday, 11th July 2011 at 11:30 am

Tools of the trade: Develop's Middleware Special

Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies

Ubisoft's Ray of Light
Monday, 11th July 2011 at 2:25 pm

Ubisoft's Ray of Light

Michel Ancel is back, and explains to Develop how he's shaking things up with his new Rayman game

The Creative Guild
Tuesday, 12th July 2011 at 10:00 am

The Creative Guild

Home to the likes of EA, Codemasters and Lionhead, Guildford remains one of Europe's leading games industry hubs

Anatomy of a Blockbuster: LA Noire
Tuesday, 12th July 2011 at 12:00 pm

Anatomy of a Blockbuster: LA Noire

Develop's monthly dissection of a recent hit game

28 articles