This excerpt from Game Engine Gems, co-written by staff at Black Rock Studios, offers advice on deferred shading
The right concept art can be the making of a good game, as Atomhawk explains
We profile Air Edel, High Score, Media Mill, Nimrod Productions, Richard Jacques Studio and Side UK
We profile Amiqus, Aardvark Swift, Avatar Games, Datascope, MPG Universal, OPM Recruitment and Special Move
NaturalMotion's head of research Joss Knight looks at retargeting from a player tracked in Kinect
Scaleform principal engineer Prasad Silva offers a guide on designing MMO UIs
Geomerics founder Chris Doran looks at the latest real-time lighting technologies
Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions
Trinigy's general manger Felix Roeken observes the effect on middleware of the rise of indie studios
BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect
Crytek's Licensing Team technical designer Ade Esan looks at how a real time development engine can improve the quality of a project
Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies
Michel Ancel is back, and explains to Develop how he's shaking things up with his new Rayman game
Home to the likes of EA, Codemasters and Lionhead, Guildford remains one of Europe's leading games industry hubs
Develop's monthly dissection of a recent hit game