Crytek is convinced CryEngine 3 is ready for the growing diversity of games platforms
Develop speaks to Rabcat to discuss its ten years in a rapidly changing business
Develop gets up close and personal with GDC Europe 2011 event director Frank Sliwka
While the fortunes of the most popular MMOs have never been better, it's now harder than ever create one that succeeds. Jeremy Gaffney, executive producer at NCsoft's Carbine Studios, takes a look at the future of the genre, and offers some advice on developing a hit
Few studios recognise the increasing potential of undertaking work in the serious gaming space. Pitbull MD Robert Troughton offers an example of why it can work, and why your studio should consider the option
Channel 4 maestro gets the rapid-fire question treatment...
Mark Rein turns his attentions to Adhesive's promising mech combat game
Ian Livingstone tells Develop how implementing the findings of the skills review's recommendations is progressing
As studio models are evolving so are the options available to individuals employed in game development
We take a look at the tech underpinning Keen Games' new project
As Minecraft edges towards its full launch, Mojang's Markus Persson and Daniel Kaplan discuss fame, fortune and the future
Mojang tells Develop why it must remain indie under the pressures of stardom
He helped bring D&D to Europe. He founded Games Workshop. He devised Fighting Fantasy. He formed Eidos. Ladies and gentlemen; Ian Livingstone
We speak to GDC Europe's event director to find out more about its return
Xaitment CEO Andreas Gerber explains how BrainPack 2011 can improve game AI