Nicholas Francis on Unity's future plans in an evolving industry
Mark Cale of System 3 reveals why publishers aren't to be feared
AUDIO SPECIAL: Santa Monica's Steve Johnson looks at audio's relationship with narrative
EA Bright Light speak to us about their upcoming sci-fi action game Spare Parts
When Testology opened the doors of its new compliance facility, it made sure it got things right
AUDIO SPECIAL: The Creative Assembly's Richard Beddow on scoring Total War
AUDIO SPECIAL: Side's creative director Andy Emery talks about getting famous voices in games
AUDIO SPECIAL: Pit Stop MD John Sanderson explains audio outsourcing across the Atlantic
AUDIO SPECIAL: High Score MD Hugh Edwards breaks down dialogue localisation
AUDIO SPECIAL: In an age of media convergence, juggling multiple projects and businesses is key. Nimrod offers its insight
How Trion's CEO is spending $100m to build an online giant
A chat with Unity's CCO about the new engine
AUDIO SPECIAL: We speak to Codemasters' audio director about managing sounds across triple-A projects
AUDIO SPECIAL: How the DJ Hero team mixed turntables, bpm and scratch into their game
AUDIO SPECIAL: How FMOD managed to repair its tech from UE3 crashes