As CG movies set new records at the box office, could it be that films are becoming more like games?
The 2010 awards night had a fair share of pleasant surprises and deserved wins
How has the proliferation of downloadable content changed practices within the QA industry?
Studio bosses from the likes of Rare and Avalanche explain why
Pt 1: Studio head Mark Betteridge discusses how Rare Birmingham will differ
Documents reveal the company’s parallax barrier 3D tech
We speak to Trinigy's managing director about its support of browser-based gaming
Read gleeful comments from Realtime Worlds, Blitz, Jagex and more!
We talk to new upstart Grip about its two innovative solutions…
John Broomhall gets down on the carpet to find out what makes Sony’s virtual pet squeal…
Pt2: Studio head Mark Betteridge discusses the company’s new purpose
A close look at UE3's role in BioWare's sci-fi epic
Part 1 of our feature on the usability testing revolution.