Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘January 2010’ (36)

FAQ: Dylan Cuthbert
Friday, 15th January 2010 at 3:26 pm

FAQ: Dylan Cuthbert

PixelJunk maestro gets the rapid-fire question treatment

LONDON SPECIAL: Zoë Mode London
Monday, 18th January 2010 at 2:00 pm

LONDON SPECIAL: Zoë Mode London

Our first London studio profile visits the Disney: Sing It Pop Hits team

INTERVIEW: Jagex
Tuesday, 19th January 2010 at 10:00 am

INTERVIEW: Jagex

CEO Mark Gerhard details the developer's move into publishing

Whoops! The noughties’ most disastrous games
Tuesday, 19th January 2010 at 12:28 pm

Whoops! The noughties’ most disastrous games

Nicholas Lovell chronicles 10 games which eventually killed their creators

LONDON SPECIAL: Honeyslug
Tuesday, 19th January 2010 at 1:00 pm

LONDON SPECIAL: Honeyslug

Develop pays a visit to the PSP Mini experts

LONDON SPECIAL: Eiconic Games
Wednesday, 20th January 2010 at 9:47 am

LONDON SPECIAL: Eiconic Games

Our tour of London's developers stops off at Eiconic's remote studio

Tough questions for Tiga
Wednesday, 20th January 2010 at 3:15 pm

Tough questions for Tiga

Wilson’s third year started with a ‘huh?’ We look for clarification

LONDON SPECIAL: Waterfront
Thursday, 21st January 2010 at 11:32 am

LONDON SPECIAL: Waterfront

We profile the Covent Garden interactive TV studio

Develop Jury: The threat of crunch and overtime
Thursday, 21st January 2010 at 5:00 pm

Develop Jury: The threat of crunch and overtime

Developers discuss the impact of sustained, intense work periods

LONDON SPECIAL: Slide
Friday, 22nd January 2010 at 9:10 am

LONDON SPECIAL: Slide

A look at the character art outsourcing studio

FAQ: Cliff Harris
Friday, 22nd January 2010 at 3:42 pm

FAQ: Cliff Harris

Gratuitous Space Battles maestro gets the quick-fire question treatment

LONDON SPECIAL: High Score
Monday, 25th January 2010 at 10:00 am

LONDON SPECIAL: High Score

The audio specialist on the merits of a satellite studio in the capital

There’s no ‘iPhone’ in ‘team’
Monday, 25th January 2010 at 1:46 pm

There’s no ‘iPhone’ in ‘team’

And, as soloist Hayden Scott-Baron explains, there really doesn’t need to be

10 best iPhone ports for the iTablet
Monday, 25th January 2010 at 4:19 pm

10 best iPhone ports for the iTablet

Which games should developers port to Apple’s upcoming device?

LONDON SPECIAL: Spov
Tuesday, 26th January 2010 at 9:00 am

LONDON SPECIAL: Spov

A look at the Shoreditch studio behind much of Modern Warfare 2's cut scene content

36 articles