Can AI middleware really branch into high-level behaviours and learning?
iPhone, WiiWare, DS, Xbox and PSP developers discuss and share ideas on PSP Minis
Develop's guide to the six international Crytek studios
Crytek's powerful game engine in focus
John Broomhall speaks to one of DICEís audio directors, Ben MintoÖ
Guerrilla's MD on the health of the Netherlands' games industry
Part one of Developís three-day look into the creation of Assassinís Creed II
The second part of Develop's focus on Assassin's Creed II looks over the game's Anvil engine
How have the Assassin's Creed II mini-movies influenced the game's development?
Is there a need for middleware on the iPhone?
Prince of Persia creator Jordan Mechner discusses the film-game crossover
The once-unlikely jewel in the WiiWare launch crown is back for round two.
Nintendo's European boss Laurent Fischer on attracting more developers to WiiWare and DSiWare
Examining the power of social games
The leading prosumer game engine returns