Entries in ‘October 2009’ (26)

Key release: xaitFramework 2.5
Thursday, 1st October 2009 at 8:30 am

Key release: xaitFramework 2.5

Can AI middleware really branch into high-level behaviours and learning?

The Develop Panel: PSP Minis
Thursday, 1st October 2009 at 10:30 am

The Develop Panel: PSP Minis

iPhone, WiiWare, DS, Xbox and PSP developers discuss and share ideas on PSP Minis

Crytek Across the World
Thursday, 1st October 2009 at 11:00 am

Crytek Across the World

Develop's guide to the six international Crytek studios

Tech Profile: CryENGINE 3
Friday, 2nd October 2009 at 11:00 am

Tech Profile: CryENGINE 3

Crytek's powerful game engine in focus

Ben Minto Unplugged
Friday, 2nd October 2009 at 12:00 pm

Ben Minto Unplugged

John Broomhall speaks to one of DICE’s audio directors, Ben Minto…

The Dutch Invasion
Monday, 5th October 2009 at 8:30 am

The Dutch Invasion

Guerrilla's MD on the health of the Netherlands' games industry

Assassin's Creed II: Behind the scenes
Tuesday, 6th October 2009 at 8:30 am

Assassin's Creed II: Behind the scenes

Part one of Develop’s three-day look into the creation of Assassin’s Creed II

Technical feat
Wednesday, 7th October 2009 at 8:30 am

Technical feat

The second part of Develop's focus on Assassin's Creed II looks over the game's Anvil engine

Lights, camera, assassin
Thursday, 8th October 2009 at 8:30 am

Lights, camera, assassin

How have the Assassin's Creed II mini-movies influenced the game's development?

Natural selection
Friday, 9th October 2009 at 8:30 am

Natural selection

Is there a need for middleware on the iPhone?

Keeping the Prince fresh
Monday, 12th October 2009 at 5:20 pm

Keeping the Prince fresh

Prince of Persia creator Jordan Mechner discusses the film-game crossover

Winds of Change
Tuesday, 13th October 2009 at 9:36 am

Winds of Change

The once-unlikely jewel in the WiiWare launch crown is back for round two.

Ready to Ware
Wednesday, 14th October 2009 at 8:30 am

Ready to Ware

Nintendo's European boss Laurent Fischer on attracting more developers to WiiWare and DSiWare

Face facts: Why Facebook games can't be ignored
Thursday, 15th October 2009 at 9:00 am

Face facts: Why Facebook games can't be ignored

Examining the power of social games

Key release: Torque 3D
Friday, 16th October 2009 at 1:00 pm

Key release: Torque 3D

The leading prosumer game engine returns

26 articles