It’s been almost five years since EA_spouse first cast the games industry’s working practices into the spotlight, but how have things changed since then?
Can the mind behind one of Japan’s most popular games replicate his success in the West? Monster Hunter creator Ryozo Tsujimoto speaks to Will Freeman…
With more and more games adopting a post-release maintenance system, having data about your players’ experiences is more important than ever if you want to keep people involved. Ed Fear takes a look at the metrics tools available…