At GDC 2009, Epic Games demonstrated several major enhancements that have been built into Unreal Engine 3 to make developing great games easier for licensees.
Concluding Develop's focus on the Yorkshire development community, we bring you the first of five profiles on key studios in the region.
Team 17 is one of the longest-running studios still around today. Founded in 1990, it has released an astonishing 140 games in its time, across more than 16 different formats.
Concluding our special focus on the Yorkshire region's thriving development community, we bring you profiles of Pit Stop Productions, Just Add Water, and Tuna – three companies that do a great deal to boost the reputation of the area as a key UK hub.
When you’ve got ten studios spread around the world, all working on projects of vastly different scale and scope, project management can quickly become a difficult task. Develop caught up with Kuju’s technical director Adrian Hawkins to find out how it uses Perforce to keep on top of it all…
A film is instantly recognisable. You can immediately tell the difference between a summer blockbuster and a TV documentary, and you’re never going to mistake a scene from Gone In 60 Seconds for an outside broadcast on South Today.
The company may dominate the physics market, but Havok’s ambitions don’t end at simulating Newton’s laws, Ed Fear discovers. Its next target: artificial intelligence…
He’s one of the world’s most loved (and hated) game designers – but, as Hideo Kojima takes up a new business role at Konami, is he in danger of becoming a businessman first?
A cornerstone of the demographic explosion in video games, SingStar is five years old today. What better time to take a look at why the series is stronger than ever. Will Freeman sat down with three of the developers in charge of the franchise at Sony’s London Studio…
To celebrate SingStar's fifth birthday today, we bring you a full time line of the series' history.
John Broomhall talks to Sony Computer Entertainment Europe’s Michael Kelly about the current state of game audio and the Audio Engineering Society’s new involvement in the field…