Almost a year ago, LucasArts appointed former EA LA man Darrell Rodriguez as president. Yet since taking the role pverseeing the studio’s creative teams he has not given an interview – until now. As E3 starts, he spoke to Develop about LucasArts’ new strategy around IP new and old…
Hollywood studio Paramount wants in on the games biz – and plans to build its reputation with development deals, hiring former Eidos and Kuju man John Kavanagh to lead its efforts. Tim Ingham caught up with him to find out what we can expect as movies and games collide…
While the first two versions of its ProFX procedural texturing technology didn’t set the middleware world alight, the re-tooled, rebranded and refocused Substance Air is on course to tap into the growing digital download market, Ed Fear discovers…
Develop talks to the CEO of the studio behind Crysis 2
The best approach to game design?
An exploration of the technique's new relevance
An Epic tale of the Dark Knight
A look at turning the tables on Guitar Hero
Rick Gibson on the democratisation of distribution models
A talk with the Unity co-founders
Those in the know react to Sony's next handheld iteration
Apple’s App Store has been a tremendous success. Launched on July 10th last year, the iPhone software storefront hosts more than 25,000 third-party applications.
A look over the most significant AI tech on the market
Part one of our interview with the Blur team
Part one of our interview with OnLive's Mike McGarvey