The first release of Mudbox from Autodesk is just the start,
co-creator Dave Cardwell tells Develop…
It’s official: Apple is gunning for the games market. Develop caught up with Greg Josiwak, head of iPhone and iPod marketing, to find out more…
While it might originally have been known as a middleware company, Monumental Games is ramping up its game development efforts. Develop caught up with the team to find out what’s been going on behind closed doors…
Not content with an Unreal integration, Geomerics is already working the second version of its radiosity engine
Japan’s biggest developer conference might not have much of a profile outside the country, but Develop discovers that it doesn’t plan on staying that way for long…
The industry is fond of saying that gaming is the fastest growing entertainment or screen medium, but the truth is that games only takes bronze in this hard-fought race.
Maya 2009 proves Autodesk’s strategy is now steady as she goes....
The UK capital has found itself in the midst of a renaissance for games development of late, with new studios and games-related business springing up. Develop goes on a London studio crawl…
Autodesk’s real-time animation package is starting to shine…
Part 1 of Develop's week-long special on some of London's most successful studios...
Persistence and community features are key drivers for networking company Quazal…
Part 2 of Develop's week-long special on some of London's most successful studios..
Binary Tweed is what might be called a ‘proper’ independent developer, and its first project is stirring up the interest of consumers and press alike.
Part 3 of Develop’s week-long special on some of London’s most successful studios…
Autodesk may be well known for its art tools, but it’s moving into middleware fast...