If you’re going to make and break your own personal resolutions for the New Year, why not try making and maybe not breaking some at work, too?
Last month Blitz went to Hollywood to demo what it believes was a world-first – a game demo running in real 3D on a 3D TV, driven by an Xbox 360.
Climax once consisted of a string of studios stretching to LA, employing more than 400 staff. Today it’s one studio employing barely a quarter, yet management argue an outsourcing-based restructuring means its better equipped than ever to deliver quality games.
Yesterday we heard how Climax restructured its business around outsourcing and flexibility.
Now in open beta, Sony’s Home is a known quantity for gamers – but what does it really mean for developers? Ed Fear sat down with the team behind the project to find out why developers should be excited about the possibilities in its new social space for PS3 gamers…
A year on from our first encounter, procedural city middleware company Gamr7 is almost ready for action
New visual comparison tool and enhanced remote and distributed features head up this new point release
We all know that Home provides a space for gamers to meet and launch into games - but there's much more. We caught up with the Home team to talk concretely about the money-making opportunities for developers, UGC and how it could be a new platform for smaller game development...
The march of media sometimes seems a long trudge upcountry from cave paintings and papyrus to the latest multiplex space opera.
David Lau-Kee, the new chairman of Unity, is best-known for his long-running stint at Criterion Software, which he founded and led until its eventual sale to Electronic Arts in 2004. What does this games technology veteran make of the state-of-play today, and where does Unity fit in?
Demonstrating the increasing convergence between the concepts and technology of game development and the commercial demands of training, simulation and serious gaming markets comes Worldweaver’s DX Studio.
With gamers and specialist press putting more emphasis on stories in games, it’s now the norm to work with a writer during the development process. We picked five of the UK’s top
games writers to talk about where we’ve come, and how far we still have to go…
Dolby’s involvement in videogames has come a long way since King Arthur’s World on the SNES back in 1994, the first game to feature Dolby Surround.
Demonstrating the flexibility of Epic Games’ renowned game engine, Unreal Engine 3 is now an increasingly common choice for studios working on a variety of downloadable games.
With interactivity the key point of our medium and engines becoming ever more powerful, is the day of the cutscene over? Our assembled writers weigh in...