Entries in ‘January 2009’ (45)

New Year’s Resolutions
Friday, 2nd January 2009 at 10:48 am

New Year’s Resolutions

If you’re going to make and break your own personal resolutions for the New Year, why not try making and maybe not breaking some at work, too?

Blitz’ 3D tech stands out
Monday, 5th January 2009 at 10:26 am

Blitz’ 3D tech stands out

Last month Blitz went to Hollywood to demo what it believes was a world-first – a game demo running in real 3D on a 3D TV, driven by an Xbox 360.

Anti Climactic: Part one
Tuesday, 6th January 2009 at 10:53 am

Anti Climactic: Part one

Climax once consisted of a string of studios stretching to LA, employing more than 400 staff. Today it’s one studio employing barely a quarter, yet management argue an outsourcing-based restructuring means its better equipped than ever to deliver quality games.

Anti Climactic: Part two
Wednesday, 7th January 2009 at 9:00 am

Anti Climactic: Part two

Yesterday we heard how Climax restructured its business around outsourcing and flexibility.

Home Sweet Home – Part 1
Thursday, 8th January 2009 at 2:39 pm

Home Sweet Home – Part 1

Now in open beta, Sony’s Home is a known quantity for gamers – but what does it really mean for developers? Ed Fear sat down with the team behind the project to find out why developers should be excited about the possibilities in its new social space for PS3 gamers…

TOOL FOCUS: Creative Ürban Suite
Thursday, 8th January 2009 at 4:09 pm

TOOL FOCUS: Creative Ürban Suite

A year on from our first encounter, procedural city middleware company Gamr7 is almost ready for action

TOOL FOCUS: Perforce 2008.1
Friday, 9th January 2009 at 9:38 am

TOOL FOCUS: Perforce 2008.1

New visual comparison tool and enhanced remote and distributed features head up this new point release

Home Sweet Home - Part 2
Friday, 9th January 2009 at 9:41 am

Home Sweet Home - Part 2

We all know that Home provides a space for gamers to meet and launch into games - but there's much more. We caught up with the Home team to talk concretely about the money-making opportunities for developers, UGC and how it could be a new platform for smaller game development...

The rise of the lo-fi
Friday, 9th January 2009 at 12:57 pm

The rise of the lo-fi

The march of media sometimes seems a long trudge upcountry from cave paintings and papyrus to the latest multiplex space opera.

One for All
Monday, 12th January 2009 at 9:21 am

One for All

David Lau-Kee, the new chairman of Unity, is best-known for his long-running stint at Criterion Software, which he founded and led until its eventual sale to Electronic Arts in 2004. What does this games technology veteran make of the state-of-play today, and where does Unity fit in?

TOOL FOCUS: DX Studio v3.0
Monday, 12th January 2009 at 11:53 am

TOOL FOCUS: DX Studio v3.0

Demonstrating the increasing convergence between the concepts and technology of game development and the commercial demands of training, simulation and serious gaming markets comes Worldweaver’s DX Studio.

Writers Roundtable - Part 1
Tuesday, 13th January 2009 at 9:53 am

Writers Roundtable - Part 1

With gamers and specialist press putting more emphasis on stories in games, it’s now the norm to work with a writer during the development process. We picked five of the UK’s top
games writers to talk about where we’ve come, and how far we still have to go…

TOOL FOCUS: Dolby Axon
Tuesday, 13th January 2009 at 12:18 pm

TOOL FOCUS: Dolby Axon

Dolby’s involvement in videogames has come a long way since King Arthur’s World on the SNES back in 1994, the first game to feature Dolby Surround.

Unreal Engine 3 powering downloadable games
Wednesday, 14th January 2009 at 12:01 am

Unreal Engine 3 powering downloadable games

Demonstrating the flexibility of Epic Games’ renowned game engine, Unreal Engine 3 is now an increasingly common choice for studios working on a variety of downloadable games.

Writers Roundtable - Part 2
Wednesday, 14th January 2009 at 9:00 am

Writers Roundtable - Part 2

With interactivity the key point of our medium and engines becoming ever more powerful, is the day of the cutscene over? Our assembled writers weigh in...

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