As EVE Online continues its new promotional push, and prepares a free expansion and a debut boxed release, we spoke with the game’s in-game economist Dr. Eyjólfur Guðmundsson.
Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…
In the current economic climate, we are bombarded with numbers at every turn, and with the exception of declining oil prices, it is difficult to find something in the media to get excited about.
Optimising and automating all those boring, mundane and time-consuming build, management and production processes will give you more time for the fun stuff, reckons Jon Jordan…
Cliff Harris is the person behind Positech, a one-man game developer based in the UK that publishes and sells its own products online. After working with Elixir and Lionhead, Harris opted to go it alone, and has just announced his newest game, Gratuitous Space Battles.
Media Molecule’s Kenny Young talks to John Broomhall about designing the audio for its bric-a-brac world adventure…
The following is an excerpt of a story written by John Gaudiosi for www.unrealtechnology.com.
Thomas Wilson is the creative director on the video game that accompanies the release of Dreamworks’ forthcoming animated movie Monsters vs. Aliens. Develop caught up with Wilson as he visited the UK to promote the game.
Platinum Games, the developer set up by key members of Capcom’s Clover Studio, is set to launch its debut title MadWorld next month. Develop decided it was the perfect time to speak to the firm’s executive director Atsushi Inaba about the game and the challenges facing Japanese developers...
It’s boom time for the QA and localisation sector as gaming heads further into the mainstream. Christopher Dring speaks to the specialists on the ever-changing face of quality assurance…
Why should you look to an outsource company to handle your localisation? Testronic’s Tulay Tetiker runs us through the benefits of using the specialists…
While the vast majority of studios are focused on the current generation of consoles, a team of unpaid developers which hail from around the world have been toiling away making a cartridge-based RPG for an obsolete Sega console.
Is it too late to leave leave QA until the alpha stage? Testology’s Andy Robson draws upon his experience to put forward the case for using testers to their full potential…
Gone are the days where games could get away with half-hearted vocal performances. Here, director Kate Saxon shares her tips for developers wanting to get the most out of their recording sessions…
With the world bracing itself for turbulent times ahead in 2009, is it really the best time to be looking for a new job? Ed Fear caught up with the games industry’s recruitment agencies to divine their forecast for the year ahead…