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Games Programmer
Dependant on experience
UK - London

Entries in ‘February 2009’ (34)

Q&A: EVE Online’s in-game economist Dr. Eyjólfur Guðmundsson
Friday, 13th February 2009 at 12:01 am

Q&A: EVE Online’s in-game economist Dr. Eyjólfur Guðmundsson

As EVE Online continues its new promotional push, and prepares a free expansion and a debut boxed release, we spoke with the game’s in-game economist Dr. Eyjólfur Guðmundsson.

KEY RELEASE: FxStudio
Monday, 16th February 2009 at 12:01 am

KEY RELEASE: FxStudio

Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…

Fog Studios: Surviving the economic downturn
Monday, 16th February 2009 at 12:52 pm

Fog Studios: Surviving the economic downturn

In the current economic climate, we are bombarded with numbers at every turn, and with the exception of declining oil prices, it is difficult to find something in the media to get excited about.

Production tool round-up
Monday, 16th February 2009 at 4:12 pm

Production tool round-up

Optimising and automating all those boring, mundane and time-consuming build, management and production processes will give you more time for the fun stuff, reckons Jon Jordan…

Q&A: Positech’s Cliff Harris
Tuesday, 17th February 2009 at 2:17 pm

Q&A: Positech’s Cliff Harris

Cliff Harris is the person behind Positech, a one-man game developer based in the UK that publishes and sells its own products online. After working with Elixir and Lionhead, Harris opted to go it alone, and has just announced his newest game, Gratuitous Space Battles.

HEARD ABOUT: LittleBigPlanet
Tuesday, 17th February 2009 at 4:04 pm

HEARD ABOUT: LittleBigPlanet

Media Molecule’s Kenny Young talks to John Broomhall about designing the audio for its bric-a-brac world adventure…

EPIC DIARIES: Mirror’s Edge
Wednesday, 18th February 2009 at 12:01 am

EPIC DIARIES: Mirror’s Edge

The following is an excerpt of a story written by John Gaudiosi for www.unrealtechnology.com.

Q&A: Beenox’s Thomas Wilson
Thursday, 19th February 2009 at 9:37 am

Q&A: Beenox’s Thomas Wilson

Thomas Wilson is the creative director on the video game that accompanies the release of Dreamworks’ forthcoming animated movie Monsters vs. Aliens. Develop caught up with Wilson as he visited the UK to promote the game.

Q&A: Platinum Games’ Atsushi Inaba
Thursday, 19th February 2009 at 10:17 am

Q&A: Platinum Games’ Atsushi Inaba

Platinum Games, the developer set up by key members of Capcom’s Clover Studio, is set to launch its debut title MadWorld next month. Develop decided it was the perfect time to speak to the firm’s executive director Atsushi Inaba about the game and the challenges facing Japanese developers...

BUILD FOCUS: QA testing
Thursday, 19th February 2009 at 2:37 pm

BUILD FOCUS: QA testing

It’s boom time for the QA and localisation sector as gaming heads further into the mainstream. Christopher Dring speaks to the specialists on the ever-changing face of quality assurance…

BUILD: QA and localisation
Friday, 20th February 2009 at 12:01 am

BUILD: QA and localisation

Why should you look to an outsource company to handle your localisation? Testronic’s Tulay Tetiker runs us through the benefits of using the specialists…

Why would anyone develop a new game for obsolete Sega hardware?
Friday, 20th February 2009 at 3:32 pm

Why would anyone develop a new game for obsolete Sega hardware?

While the vast majority of studios are focused on the current generation of consoles, a team of unpaid developers which hail from around the world have been toiling away making a cartridge-based RPG for an obsolete Sega console.

BUILD: Development testing
Monday, 23rd February 2009 at 1:15 pm

BUILD: Development testing

Is it too late to leave leave QA until the alpha stage? Testology’s Andy Robson draws upon his experience to put forward the case for using testers to their full potential…

TUTORIAL: Voiceovers
Tuesday, 24th February 2009 at 3:02 pm

TUTORIAL: Voiceovers

Gone are the days where games could get away with half-hearted vocal performances. Here, director Kate Saxon shares her tips for developers wanting to get the most out of their recording sessions…

The Career Crunch
Wednesday, 25th February 2009 at 3:38 pm

The Career Crunch

With the world bracing itself for turbulent times ahead in 2009, is it really the best time to be looking for a new job? Ed Fear caught up with the games industry’s recruitment agencies to divine their forecast for the year ahead…

34 articles