Having worked on Pixar classics such as Wall-E, Jeremy Vickers has had his finger on the bleeding edge of computer graphics for years.
Crackdown creator Realtime Worlds has adopted Audiokinetic’s SoundSeed Impact for its hotly-tipped forthcoming title APB, claiming it will help them achieve the convincing variation required for a high-end audio experience. John Broomhall gets ready to play cops and robbers...
One of the curiousities of the pre-recession games industry in the UK was the large number of small – really small – developers busying themselves with outsource work in the Midlands.
In his first Develop column Billy Thomson, the creative director of the newly-formed developer Ruffian games, takes a look at the art of designing workable control schemes.
Vin Diesel’s next adventure won’t be seen on the big screen. The action star is appearing as Milo Burick, an undercover cop out to infiltrate the gangs of Barcelona in Wheelman, Midway’s collaboration with Diesel’s Tigon Studios – and it’s being fueled by Unreal Engine 3 technology.
Rick Gibson of Games Investor Consulting takes a look at the rise and rise of consumer network gaming in his monthly Develop column.
With 14 years experience and a large number of game studios using its tools, Perforce has gained huge experience in how successful developers like to work and how Software Configuration Management tools need to support them. Dave Robertson shares seven top features of Perforce which help for game development...
What is financially sound for studios isn't always great for staff, and vice versa. Owain Bennallack takes a look at new workforce organisation strategies, and suggests five ways of improving the balance between staff and studio.
We’ve looked at some emerging technologies, but what about the future for your bread-and-butter engine? Kuju’s technical director Adrian Hawkins discusses its recent tech decisions and how it’s preparing for the next generation...
As Hollywood begins to invest itself heavily in 3D, everyone is talking about its potential in developing games. Is this a genuine vision for our industry? Or is it a mirage?
Disney’s UK studio Black Rock proved its worth with last year’s new racing IP Pure – but now it wants to muscle in on the street racer category with action-driving game Split/Second.
The 2009 Develop Awards return on Wednesday, July 15th. But what are the categories, how does anyone win and who won last time? Read on to find out…
The games industry’s historic resilience to recession and its apparent imperviousness to the current turmoil in the financial market have been debated far and wide.
You might think it was naivety that had many claiming games were immune to the economic slowdown. Yet I suspect the opposite: an over-confidence born of previous recessions, which ignored how the games industry has grown and the vulnerabilities that entails.