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Games Programmer
Dependant on experience
UK - London

Entries in ‘April 2009’ (14)

Convergence Q&A: Jeremy Vickers
Wednesday, 1st April 2009 at 3:12 pm

Convergence Q&A: Jeremy Vickers

Having worked on Pixar classics such as Wall-E, Jeremy Vickers has had his finger on the bleeding edge of computer graphics for years.

AUDIO CASE STUDY: SoundSeed in APB
Wednesday, 1st April 2009 at 4:14 pm

AUDIO CASE STUDY: SoundSeed in APB

Crackdown creator Realtime Worlds has adopted Audiokinetic’s SoundSeed Impact for its hotly-tipped forthcoming title APB, claiming it will help them achieve the convincing variation required for a high-end audio experience. John Broomhall gets ready to play cops and robbers...

Strawdog Studios in profile
Thursday, 2nd April 2009 at 5:42 pm

Strawdog Studios in profile

One of the curiousities of the pre-recession games industry in the UK was the large number of small – really small – developers busying themselves with outsource work in the Midlands.

Ground Control
Monday, 6th April 2009 at 2:00 pm

Ground Control

In his first Develop column Billy Thomson, the creative director of the newly-formed developer Ruffian games, takes a look at the art of designing workable control schemes.

Epic Diaries April: Wheelman
Monday, 6th April 2009 at 2:25 pm

Epic Diaries April: Wheelman

Vin Diesel’s next adventure won’t be seen on the big screen. The action star is appearing as Milo Burick, an undercover cop out to infiltrate the gangs of Barcelona in Wheelman, Midway’s collaboration with Diesel’s Tigon Studios – and it’s being fueled by Unreal Engine 3 technology.

Network gaming hits the mainstream
Tuesday, 7th April 2009 at 9:00 am

Network gaming hits the mainstream

Rick Gibson of Games Investor Consulting takes a look at the rise and rise of consumer network gaming in his monthly Develop column.

Tutorial: Perforce
Wednesday, 8th April 2009 at 9:00 am

Tutorial: Perforce

With 14 years experience and a large number of game studios using its tools, Perforce has gained huge experience in how successful developers like to work and how Software Configuration Management tools need to support them. Dave Robertson shares seven top features of Perforce which help for game development...

Towards a more equitable, flexible workforce
Wednesday, 8th April 2009 at 9:00 am

Towards a more equitable, flexible workforce

What is financially sound for studios isn't always great for staff, and vice versa. Owain Bennallack takes a look at new workforce organisation strategies, and suggests five ways of improving the balance between staff and studio.

House of the Tech
Thursday, 9th April 2009 at 9:00 am

House of the Tech

We’ve looked at some emerging technologies, but what about the future for your bread-and-butter engine? Kuju’s technical director Adrian Hawkins discusses its recent tech decisions and how it’s preparing for the next generation...

Sight–geist
Thursday, 16th April 2009 at 11:17 am

Sight–geist

As Hollywood begins to invest itself heavily in 3D, everyone is talking about its potential in developing games. Is this a genuine vision for our industry? Or is it a mirage?

Split personality
Tuesday, 21st April 2009 at 11:48 am

Split personality

Disney’s UK studio Black Rock proved its worth with last year’s new racing IP Pure – but now it wants to muscle in on the street racer category with action-driving game Split/Second.

How you could win a Develop Award
Wednesday, 22nd April 2009 at 8:15 am

How you could win a Develop Award

The 2009 Develop Awards return on Wednesday, July 15th. But what are the categories, how does anyone win and who won last time? Read on to find out…

Funds and Games
Thursday, 23rd April 2009 at 2:27 pm

Funds and Games

The games industry’s historic resilience to recession and its apparent imperviousness to the current turmoil in the financial market have been debated far and wide.

In praise of the triple-A behemoth
Thursday, 30th April 2009 at 11:18 am

In praise of the triple-A behemoth

You might think it was naivety that had many claiming games were immune to the economic slowdown. Yet I suspect the opposite: an over-confidence born of previous recessions, which ignored how the games industry has grown and the vulnerabilities that entails.

14 articles