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Entries in ‘October 2008’ (19)

Gearing Up
Monday, 6th October 2008 at 10:06 am

Gearing Up

Epic’s stature amongst developers is matched only by its support amongst gamers. With the second of its Gears of War games out next month, we spoke to the studio’s design director Cliff Bleszinski to find out more about the development of the sequel…

Q&A: Brad Wardell, Stardock
Wednesday, 8th October 2008 at 2:31 pm

Q&A: Brad Wardell, Stardock

Brad Wardell is the CEO of Stardock, which developed Galactic Civilizations I and II and published the space strategy hit Sins of a Solar Empire. Stardock’s next published game is Demigod, developed by Gas Powered Games. Brad is also the author of the controversial Gamer’s Bill of Rights.

Epic Diaries: Bourne Again
Wednesday, 8th October 2008 at 2:42 pm

Epic Diaries: Bourne Again

In this excerpt from an article originally published on unrealtechnology.com, we take a look at how High Moon used Epic's Unreal Engine 3 to bring Jason Bourne's uniquely fast-paced action to next-generation consoles.

Sharpened 'Blade
Thursday, 9th October 2008 at 10:34 am

Sharpened 'Blade

UK mobile developer FinBlade has just released the casual-orientated Movie Quiz, its fourth title for Apple’s iPhone, with previous iPhone games from the UK start-up studio including Tennis Slam, Ernie Els Golf 2008 (published with Player One) and the top 10 Apple App Store hit Wordsearch.

KEY RELEASE: Unity v2.1
Friday, 10th October 2008 at 2:32 pm

KEY RELEASE: Unity v2.1

Originally a browser-based game engine, the Unity 3D engine is now branching out to cover PC, MMOs, Wii and iPhone. Develop catches up with Unity's CEO to see what's on the horizon…

Games Impact - Part 5
Monday, 13th October 2008 at 9:56 am

Games Impact - Part 5

The Games Up campaign has filed its data with the Government pushing forward the case for a UK games industry tax break - and we've got the full report available to read here online. Part five offers alternative growth scenarios for the industry and conclusions from the research…

Games Impact - Part 4
Monday, 13th October 2008 at 9:58 am

Games Impact - Part 4

The Games Up campaign has filed its data with the Government pushing forward the case for a UK games industry tax break - and we've got the full report available to read here online. Part four looks at the wider impact games have on the economy…

Games Impact - Part 3
Monday, 13th October 2008 at 9:59 am

Games Impact - Part 3

The Games Up campaign has filed its data with the Government pushing forward the case for a UK games industry tax break - and we've got the full report available to read here online. Part three looks at links with other markets and the indirect impact the market has…

Games Impact - Part 2
Monday, 13th October 2008 at 10:00 am

Games Impact - Part 2

The Games Up campaign has filed its data with the Government pushing forward the case for a UK games industry tax break - and we've got the full report available to read here online. Part one looks at the development sector's employment record…

Games Impact - Part 1
Monday, 13th October 2008 at 10:07 am

Games Impact - Part 1

The Games Up campaign has filed its data with the Government pushing forward the case for a UK games industry tax break - and we've got the full report available to read here online. Part one offers an executive summary of the results of the research…

GUIDE: User Interface technology
Monday, 13th October 2008 at 10:09 am

GUIDE: User Interface technology

In a few short years, the game UI market has consolidating to offer standardised tools at a reasonable price. Develop asks: Who says capitalism doesn’t work?…

iNiS to win it? – Part 1
Wednesday, 15th October 2008 at 8:00 am

iNiS to win it? – Part 1

In part one of our three part interview with iNiS co-founder Keiichi Yano, we focus on Lips, its forthcoming singing game for Microsoft – how its knowledge of karaoke culture can help the game's development, and why the game might help players appreciate songs in a whole different way...

iNiS to win it? - Part 2
Thursday, 16th October 2008 at 9:00 am

iNiS to win it? - Part 2

In part two of our extensive chat with Japanese music game specialist iNiS, co-founder Keiichi Yano talks about the company's foundations and how it strives to use game mechanics to uncover and augment the emotions latent in music...

iNiS to win it? - Part 3
Friday, 17th October 2008 at 9:00 am

iNiS to win it? - Part 3

Part three of our extensive chat with iNiS co-founder Keiichi Yano sees attentions turned to how the boutique Japanese developer managed to find a global audience without even trying, and what it feels it can learn from Western developers...

Resolve your resolves
Tuesday, 21st October 2008 at 1:42 pm

Resolve your resolves

An increased reliance on post-processing effects has made the resolve a common operation - but you might be surprised at the wasted resolves hidden in your code and the damage they're doing to your frame rate...

19 articles