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Entries in ‘November 2008’ (8)

Games for everyone?
Thursday, 6th November 2008 at 3:08 pm

Games for everyone?

Play games at work! You might hope that's the message behind the new book, 'Changing the Game: How Video Games are Transforming the Business World' - but there's rather more to its central thesis. We cornered David Edery and his co-author Ethan Mollick by the watercooler for some pointers...

French Revolutionary
Wednesday, 12th November 2008 at 11:58 am

French Revolutionary

In June Ubisoft opened its 20th studio – in Brazil – while at the same time continuing to grow one of its first studios, the busy 2,000-man operation in Montreal. We spoke to executive director of worldwide studios Christine Burgess-Quemard about the impressive growth of the publisher’s development resource…

IP Profile: Tomb Raider
Friday, 14th November 2008 at 10:09 am

IP Profile: Tomb Raider

In one of the last of our IP profiles, we cast our eye over the most iconic UK-born games property of all…

A quick ping from Seoul
Tuesday, 18th November 2008 at 1:05 pm

A quick ping from Seoul

G* is Korea’s leading consumer and trade-focused games event, covering PC, online, mobile, arcade and game technology. We sent guest reporter Dr. Sebastien DeGuy, CEO and founder of ProFX developer Allegorithmic, to check it out…

KEY RELEASE: XSI ICE
Tuesday, 18th November 2008 at 3:20 pm

KEY RELEASE: XSI ICE

XSI's position in the market place means that it has to work hard to differentiate itself from the competition - which is exactly what ICE, its new visual interface for artists, is about...

A view to subscribe to?
Monday, 24th November 2008 at 9:32 am

A view to subscribe to?

Last month we looked at the potential of advertising as a core or ancillary revenue stream for games companies. This month I want to turn our attention to the venerable subscription, a business model that Games Investor estimates will generate over $2bn in the West this year.

Yes, target renders do matter
Tuesday, 25th November 2008 at 12:31 pm

Yes, target renders do matter

Earlier this month, Evolution's Nigel Kershaw rallied against gamers disappointed with Motorstorm's failure to mimic the 'concept movie' shown in 2005, saying that 'target renders don't matter'. Here, Axis Animation MD Richard Scott offers his opinion of why target renders do indeed matter…

INTERVIEW: Denki Games
Friday, 28th November 2008 at 11:24 am

INTERVIEW: Denki Games

Award-winning Scots studio Denki carved out a unique niche with its early entry into interactive TV development, but now it's having another sniff around DS and PSP, as well as looking at iPhone. MD Colin Anderson and internal development manager cum industry legend Gary Penn answer our questions...

8 articles