Play games at work! You might hope that's the message behind the new book, 'Changing the Game: How Video Games are Transforming the Business World' - but there's rather more to its central thesis. We cornered David Edery and his co-author Ethan Mollick by the watercooler for some pointers...
In June Ubisoft opened its 20th studio – in Brazil – while at the same time continuing to grow one of its first studios, the busy 2,000-man operation in Montreal. We spoke to executive director of worldwide studios Christine Burgess-Quemard about the impressive growth of the publisher’s development resource…
In one of the last of our IP profiles, we cast our eye over the most iconic UK-born games property of all…
G* is Korea’s leading consumer and trade-focused games event, covering PC, online, mobile, arcade and game technology. We sent guest reporter Dr. Sebastien DeGuy, CEO and founder of ProFX developer Allegorithmic, to check it out…
XSI's position in the market place means that it has to work hard to differentiate itself from the competition - which is exactly what ICE, its new visual interface for artists, is about...
Last month we looked at the potential of advertising as a core or ancillary revenue stream for games companies. This month I want to turn our attention to the venerable subscription, a business model that Games Investor estimates will generate over $2bn in the West this year.
Earlier this month, Evolution's Nigel Kershaw rallied against gamers disappointed with Motorstorm's failure to mimic the 'concept movie' shown in 2005, saying that 'target renders don't matter'. Here, Axis Animation MD Richard Scott offers his opinion of why target renders do indeed matter…
Award-winning Scots studio Denki carved out a unique niche with its early entry into interactive TV development, but now it's having another sniff around DS and PSP, as well as looking at iPhone. MD Colin Anderson and internal development manager cum industry legend Gary Penn answer our questions...