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Games Programmer
Dependant on experience
UK - London

Entries in ‘May 2008’ (23)

Us and them
Thursday, 1st May 2008 at 3:42 pm

Us and them

The issue of crediting in the games industry is a thorny one, and likely to continue to cause controversy for some time to come. But could Capcom's latest Okami-related blunder actually show that, despite what some may say, the 'us and them' developer/publisher mentality is still going strong?

Iwata Speaks
Thursday, 1st May 2008 at 4:57 pm

Iwata Speaks

After the recent close of Nintendo's financial year - during which the company detailed record revenues thanks to the DS and Wii - president Satoru Iwata took time to answer investors' questions on the future of the games market. Here, we've picked out the highlights relevant to games development…

'Action Adventure: Part 1
Tuesday, 6th May 2008 at 12:29 pm

'Action Adventure: Part 1

GarageGames' post-takeover decision to launch a online game portal featuring fully-fledged 3D games in-browser may have seemed a tangental venture for the previously tech-focused company. Not so, says CEO Josh Williams and GG Networks general manager Andy Yang: just as always, it's all about empowering small developers...

'Action Adventure: Part 2
Wednesday, 7th May 2008 at 10:20 am

'Action Adventure: Part 2

You work on a game for one, two years; ship time comes and it's out of your hands. But the online model - releasing early and evolving based on feedback - could have a place in our industry, say GarageGames CEO Josh Williams and GG Networks general manager Andy Yang...

A truly Epic deal
Thursday, 8th May 2008 at 11:17 am

A truly Epic deal

Not only one of the hottest game developers, American independent studio Epic is also the home to the game engine of the moment. As the tech industry rapidly consolidates, Develop wonders who'd most likely be interested - and why it wouldn't be a certain Redmond giant...

Doublesix
Friday, 9th May 2008 at 3:08 pm

Doublesix

What makes this generation of consoles special isn't graphics or brute processing power; no, it's the ability for games to be electronically distributed through built-in networks that opens new frontiers - ones that Kuju's Doublesix is ready for...

Q&A: Marc D'Souza, Creative Director for NCsoft Europe
Monday, 12th May 2008 at 10:56 am

Q&A: Marc D'Souza, Creative Director for NCsoft Europe

In this exclusive interview, our design expert The Alpenwolf - an experienced developer who has worked for some of the biggest games companies in the world - speaks with NCsoft Europe's creative director Marc D'Souza to find out more about the firm's plans for its new European team…

Horsepower for courses
Monday, 12th May 2008 at 1:31 pm

Horsepower for courses

The headlines might be grabbed by the likes of Unreal 3 and Tech 5, but there are game engines available for all sorts of different projects…

Guiding Light
Tuesday, 13th May 2008 at 12:08 pm

Guiding Light

Develop visits EA’s Guildford-based Bright Light studio to learn out about its journey to create a new casual kids franchise, and why the team has torn up the rulebook on the way…

NEW YORK MINUTIAE: Heroes Wanted
Tuesday, 13th May 2008 at 9:54 pm

NEW YORK MINUTIAE: Heroes Wanted

While New York’s video game sector has clear potential to grow, the Bloomberg administration has yet to incorporate it into its economic development strategy

NEW YORK MINUTIAE: The Next Level
Tuesday, 13th May 2008 at 9:55 pm

NEW YORK MINUTIAE: The Next Level

Challenges to growing New York’s video game industry include too few technical workers, limited academic infrastructure and the lack of one signature company

NEW YORK MINUTIAE: Novice player
Tuesday, 13th May 2008 at 9:57 pm

NEW YORK MINUTIAE: Novice player

New York City’s video game sector has enjoyed robust growth in recent years, but remains modest overall…

NEW YORK MINUTIAE: Getting in the Game
Tuesday, 13th May 2008 at 10:00 pm

NEW YORK MINUTIAE: Getting in the Game

A cultural phenomenon in the days of Pong and Pac-man, the video game industry has evolved into an economic powerhouse with the staggering success of home gaming systems like Nintendo’s Wii, Playstation 3 and Xbox 360.

The real Paradox
Thursday, 15th May 2008 at 10:30 am

The real Paradox

You'd be forgiven for not knowing Paradox, a Swedish studio dedicated to catering for hardcore historical strategy gamers. Releasing your game engine for free, and giving a distribution and royalty-sharing deal to anyone, however, is bound to get you noticed - and noticed they were, says CEO Thedore Bergquist...

Growing pains for Global Studios
Friday, 16th May 2008 at 2:20 pm

Growing pains for Global Studios

Ubisoft’s recent move to buy and rapidly expand a Gameloft studio in India to over 200 staff by 2009 is the latest example of international expansion into lower cost markets by bold companies unafraid to exploit globalisation.

23 articles