What if a game's legacy weren't its set pieces or its graphics, but the issues and choices players make. For people like Warren Spector, such a thing is the Holy Grail - and, he says, there's no reason we can't do it...
Not got the time or, perhaps more importantly, the funds to build your own audio engine? We take a look at the prominent audio middleware on the market...
December’s EU decision to allow the French tax break for eligible games production appears, on the surface, to be a victory for a government trying to protect its games development industry from the threat of globalisation.
In the second of a new series of articles profiling, celebrating and analysing some of the best and biggest British-made IPs, we examine RollerCoaster Tycoon and chart its history from a one-man development team to big business - and back again…
Our special run of articles looking at powering up your games career starts with a guide for beginners. Do you dream of a move into the games industry, but don’t know where to start? We take a look at what you can do right now...
Juice Games’ Paul Keast explains why scrum is a great way to empower new entrants to the games industry…
At the end of January trade association Tiga announced it had appointed former Institute of Directors and Royal Academy of Engineering man Richard Wilson as its new head. A month into the job we have his first interview, a wide-ranging chat looking at every part of Tiga's remit, as CEO…