In this exclusive interview we present the first Q&A with Shuhei Yoshida, Sony's new president of its Worldwide Studios organisation. Replacing Phil Harrison, Yoshida has spent his entire career at Sony. We speak with him about his strategy for PSP and PS3, and plans to expand the market further…
In the second-part of our in-depth interview with new Sony Worldwide Studios president Shuhei Yoshida, we discuss SCE's new cross-studio collaboration strategy, look back on the introduction of the PlayStation and look ahead to how global releases affect game development…
Always interesting, at present the market for games-related artificial intelligence technology is even more fluid than usual…
In advance of next week's Paris GDC, we were offered the chance to interview a number of the key speakers. But rather than trot out the usual dry 'so why are you attending the conference spiel', we thought it was time for something different.
In the fifth instalment of our IP profiles series, Nick Gibson looks at Reflections’ driving success…
Applying physics to your games can mean more than upturning
tables and ragdolls.
In this in-depth Q&A we chat with Treyarch’s Noah Heller and Richard Farrelly about the studio’s work on the latest Call of Duty game, the WWII-set World at War…
At this week’s Paris GDC, a special panel discussion featuring studio CEOs Ian Baverstock (Kuju), Chris Mottes (Deadline Games) and Guillaume de Fondaumiere (Quantic Dream) and chaired by producer Risa Cohen, looked at why studios expand and offered advice and experiences on managing that growth. Edited highlights and insight follow…
You might be sick of reading about it and maybe even playing it, but GTA IV still deserves more notice from the top, argues Owain Bennallack…
In 2005 the BBC conducted a large scale, nationwide survey to learn more about British media consumption habits and attitudes. Unlike many similar research efforts, the survey encompassed children of age six and upwards and included games amongst the media investigated.