Last week, I was seated comfortably overlooking the Mediterranean, well supplied with alcohol and having a look at GarageGames’s intriguing InstantAction technology.
Inspired by his transition from gunplay to pie fights, Caspar Field examines how the industry’s new future in social and casual games was sparked by the very origins of games development…
Develop takes a look at Kuju's latest upstart – and its first outside the UK...
Developers who play loose with copyright law risk claims for damages, the destruction of their game, and even in extreme cases jail, warns Tahir Basheer, Partner at media law firm Sheridans…
EA’s head of global talent brand, Matthew Jeffery, offers a guide for recruiters and those looking to move job…
Today's software developers need to design infrastructures that will support a challenging, volatile future, says Dave Robertson, director of European operations at Perforce Software…
In this tutorial TechExcel’s Alex Potier looks at things to keep in mind when managing distributed game development teams…
At Ubisoft’s Ubidays showcase in Paris last month, the firm reiterated its well-documented plans to grow its studio headcount. MCVUK.com editor Tim Ingham caught up with the firm’s head of global development Christine Burgess-Quémard to get the full story. Here's the first half of their chat…
At Ubisoft’s Ubidays showcase in Paris last month, the firm reiterated its well-documented plans to grow its studio headcount. MCVUK.com editor Tim Ingham caught up with the firm’s head of global development Christine Burgess-Quémard to get the full story. Here's part two of their chat…
In this exclusive and in-depth Q&A, John Broomhall discusses the evolution and proliferation of real-time digital signal processing for audio in games with Microsoft Game Studios’ director of audio, Guy Whitmore – and gets the scoop on Microsoft’s new deal with pro-audio plugin manufacturer Wave Arts…
Jon Jordan finds that the bulletpoints for Perforce’s eponymous version control software are robust, simple and reliable…
Later this month, the French GDC ups sticks from Lyon to try its hand at an event in the country’s capital. Big names are signed to host sessions throughout the two-day event; Develop runs through the 12 sessions you should make sure you attend…
It's a tough game engine market out there, with heavyweight engines from Epic and Emergent hogging the limelight. Working in the shadows is Vicious Cycle and, as CEO and president Eric Peterson tells us, it's not just the big boys that can develop games and engines at the same time...
John Broomhall talks to Backbone’s lead sound designer, Yannis Brown…
Games Investor Consulting's Rick Gibson, a member of the Games Up steering committee, runs through the reasoning behind the new campaign’s call for better support of the UK games industry by the Government and how it can help your games business…