Yesterday, UK-HQ’d Babel Media – which offers services like QA, and localisation – announced it had been acquired by global giant Quatrro. Ahead of the announcement we spoke to Babel’s sales and marketing director Keith Russell to find out what the move means for the rest of the industry…
The beginning of may saw the third outing for the Game Localisation Round Table at Localisation World in Berlin. Here, organiser Miguel Bernal-Merino talks us through who was there and what was said...
In this in-depth two-part interview, with speak to ‘godfather of Lara Croft’ and Eidos’ creative director Ian Livingstone about the publisher’s recent restructure, what that means for studios, and why he’s backing Games Up…
In the second part of our in-depth Q&A, we chat with Eidos’ creative director and head of acquisitions about online games, and how Eidos can, after the Hitman and Tomb Raider movies, exploit the crossover and collaboration with Hollywood…
"A company spokesperson is promising fixes for the multitude of problems in Star Wars Galaxies that have plagued the MMORPG for the last five years. “This time you can trust us,” said SOE director Constance Phuckup, citing the company’s extensive experience in dealing with glitchey, poorly implmented, unbalanced MMOs."
Now in its 16th year of business, Rebellion is one of the longest serving and biggest independent developers not just in the UK but also Europe. We caught up with founder brothers Jason and Chris Kingsley to pick their brains in the studio’s success and plans for the future…
With Brighton booming for games development and the city’s Develop conference looming, we gathered key staff from the leading games companies in the area to find out why the South Coast has become one of the fastest growing hubs for UK talent – and how it could develop in future…
With Brighton booming for games development and the city’s Develop conference looming, we gathered key staff from the leading games companies in the area to find out why the South Coast has become one of the fastest growing hubs for UK talent – and how it could develop in future…
Particle effects middleware Fork Particle is all about making the most of your game’s big events…
It’s one of the newest faces on the education scene – but as a private educator, what can Qantm offer that the country’s Universities can’t? We investigate…
Epic has launched the $1 Million Intel Make Something Unreal Contest, which rewards Unreal Tournament 3 mod-makers with cash, computer hardware prizes, the opportunity to show off
their work, and even a shot at winning an Unreal Engine 3 licence.
In the second half of his tutorial on character design Axis Animation’s Graham McKenna talks through topology, UV modelling, mirroring and more…
In the first part of two-part tutorial, Axis Animation’s Graham McKenna offers advice on for character deisgn…
You can say what you want about Metal Gear Solid 4 – unless, that is, you’ve been playing the game ahead of its street date.
At this week’s Microsoft Gamefest developers conference, Xbox Live Marketplace group business manager Alvin Gendrano provided a fascinating look at how developers can best use premium downloadable content and the advantages it provides to the industry. Full session summary follows…