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Games Programmer
Dependant on experience
UK - London

Entries in ‘January 2008’ (11)

The 10 New Studios To Watch In 2008
Wednesday, 2nd January 2008 at 11:38 am

The 10 New Studios To Watch In 2008

2007 may have been ‘Year of the Money’ given the large number of big-name industry consolidations and acquisitions, but it was also a year punctuated by new studios opening. We’ve chosen the ten we think you should keep an eye on in ’08…

Killer Characters
Wednesday, 2nd January 2008 at 3:25 pm

Killer Characters

Although we’re over a year into the current hardware cycle, it’s safe to say that it’s only with a recent crop of releases that the generation is finally living up to claims that new hardware can enable more believable characters.

Multitalented
Thursday, 3rd January 2008 at 9:38 am

Multitalented

With release dates slipping as titles need ‘further development time’ and louder groans from coders regarding the trials of contemporary CPUs, we look at how the increasingly contradictory nature of development – with studios asked to make one game for a variety of different machines – has impacted the industry…

Q&A: Microsoft Research Labs' Joaquin Quiñonero Candela
Friday, 4th January 2008 at 8:00 am

Q&A: Microsoft Research Labs' Joaquin Quiñonero Candela

Late last year Microsoft announced a new XNA AI competition Silicon Minds, which offers contestants the chance to win an internship at Lionhead, Rare, or Microsofot's Research Labs team in Cambridge. We spoke to Microsoft Research Labs' Joaquin Quiñonero Candela to find out more…

OPINION: Why tax breaks matter
Friday, 4th January 2008 at 8:00 am

OPINION: Why tax breaks matter

The recent approval of French government tax breaks for developers by the EU was greeted with considerable interest at Blitz HQ.

Driving the brand
Tuesday, 8th January 2008 at 1:51 pm

Driving the brand

There’s big excitement in the world of the sensible hatchback. The Toyota Yaris now comes with additional extras which would encourage many of us to clamour for a test drive at our nearest Toyota dealership.

The Perils of Publishers
Monday, 14th January 2008 at 12:41 pm

The Perils of Publishers

Many games under development never see the light of day. This can be the result of inept developers who simply aren’t capable of finishing what they started, or sometimes it’s merely a lack of resources catching up with the development team.

Mobile Antix
Wednesday, 16th January 2008 at 3:49 pm

Mobile Antix

A technology that enables a single game binary to run across a huge range of phones, from high-end to entry level, regardless of hardware or operating system. Sound too good to be true? We caught up with Antix's Francis Charig to discover what's really behind the Antix Game Player...

Reading between the 'lines
Monday, 21st January 2008 at 3:59 pm

Reading between the 'lines

Last week, audio specialist Side founded new firm Sidelines, a specialist agency for games writers, offering writing services to developers and representing scribes looking to work in games. We caught up with company head Sini Downing and writer Justin Villiers to find out more…

Brewed in Britain: Part 1
Monday, 28th January 2008 at 2:20 pm

Brewed in Britain: Part 1

In this exclusive roundtable discussion put together by UK single-format magazine 360, leading names from Britain's games development scene discuss the state of play for the country's industry…

Brewed in Britain: Part 2
Tuesday, 29th January 2008 at 6:00 pm

Brewed in Britain: Part 2

In part one of this feature UK independent single-format magazine 360 spoke to the bosses of Lionhead, Rare, Codemasters and others about deals for developers and UK studios competing on the global stage. In part two our panel turns its attention to a single console standard, and the Hollywood model…

11 articles