When a cabal of French developers announced their intention to work together on shared next- and current-gen technology, many wondered if such a scheme could ever work out in practice. Develop caught up with project manager Anne Dévouassoux to find out how the group intends to see their vision through…
After much deliberation, the Develop staff name the 25 people reshaping the games development business as we know it…
NVidia's acquisition of Ageia might seem like business deal that'll only affect system builders and hardware companies, but in actuality it could signify the beginning of a turning point for PC architectures - and consequently how people develop for them.
Usually the first column of the year is a time for looking ahead. But for a change, let’s think beyond the prospects for PS3 or middleware.
Character animation pipeline tools aren’t the most glamorous but the volume requirement of games means they’re becoming indispensable…
The time for reflection is past as Geomerics prepares launch
of real-time lighting solution Enlighten…
At E3 last year, Disney Interactive Studio head Graham Hopper declared that games represented the “future of entertainment” for his company. A remarkable statement from a company with such extensive entertainment interests (ESPN, Pixar, Miramax), and one backed up by hard cash.
This month: Epic supports innovative architecture project, Illuminate joins the IPP and Red Mile choose UE3 for Sin City game…
What’s black and chrome, 135 grams light and arguably the coolest gadget around? We gets to grips with development on Apple’s latest mini marvel, the iPhone…
If you're heading to the US for GDC08, then this is the page for you – a comprehensive summary of what’s planned for this year’s event…
Bungie is hosting an impressive number of sessions at GDC this week looking at the various aspects of developing Halo 3 and its production processes. We sat down to speak with the studio's engineering lead Chris Butcher to find out more about the comapny's technology strategy…
Fable 2's freshly-unveiled cooperative mode might seem like an attempt to ride the zeitgeist but, as we found out when we spoke to Lionhead chief Peter Molyneux earlier this week, it actually serves to unite the warring factions of casual and hardcore...
Want to catch up on what happened at the 2008 Game Developers Conference? Develop was on hand throughout the event to cover the key sessions and breaking news. Here's a round-up of all our headlines…
After a bold debut 12 months ago, new publisher Gamecock – founded by former Gathering of Developer bosses and boasting better deals for developers – has powered up its strategy, expanding into the UK and Europe and hunting for new IPs to publish. We spoke to CEO Mike Wilson…
Last month, Electronic Arts took the unusual, although not unprecedented, step of permitting the release of the source code of Maxis’s landmark simulation game SimCity to the public under the GNU Public License version 3.