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Games Programmer
Dependant on experience
UK - London

Entries in ‘February 2008’ (15)

Q&A: France's Play All initiative
Tuesday, 5th February 2008 at 11:26 am

Q&A: France's Play All initiative

When a cabal of French developers announced their intention to work together on shared next- and current-gen technology, many wondered if such a scheme could ever work out in practice. Develop caught up with project manager Anne Dévouassoux to find out how the group intends to see their vision through…

Game Changers
Tuesday, 5th February 2008 at 4:30 pm

Game Changers

After much deliberation, the Develop staff name the 25 people reshaping the games development business as we know it…

Where next for NVidia and Ageia?
Thursday, 7th February 2008 at 3:02 pm

Where next for NVidia and Ageia?

NVidia's acquisition of Ageia might seem like business deal that'll only affect system builders and hardware companies, but in actuality it could signify the beginning of a turning point for PC architectures - and consequently how people develop for them.

Video games: the ultimate end to progress?
Monday, 11th February 2008 at 10:52 am

Video games: the ultimate end to progress?

Usually the first column of the year is a time for looking ahead. But for a change, let’s think beyond the prospects for PS3 or middleware.

Striking the right pose
Monday, 11th February 2008 at 1:40 pm

Striking the right pose

Character animation pipeline tools aren’t the most glamorous but the volume requirement of games means they’re becoming indispensable…

Enter the light
Wednesday, 13th February 2008 at 10:47 am

Enter the light

The time for reflection is past as Geomerics prepares launch
of real-time lighting solution Enlighten…

Theeyy’rre Back! Big Media’s latest games foray
Wednesday, 13th February 2008 at 2:11 pm

Theeyy’rre Back! Big Media’s latest games foray

At E3 last year, Disney Interactive Studio head Graham Hopper declared that games represented the “future of entertainment” for his company. A remarkable statement from a company with such extensive entertainment interests (ESPN, Pixar, Miramax), and one backed up by hard cash.

The Epic Diaries: February
Thursday, 14th February 2008 at 11:22 am

The Epic Diaries: February

This month: Epic supports innovative architecture project, Illuminate joins the IPP and Red Mile choose UE3 for Sin City game…

iPhone development
Thursday, 14th February 2008 at 12:39 pm

iPhone development

What’s black and chrome, 135 grams light and arguably the coolest gadget around? We gets to grips with development on Apple’s latest mini marvel, the iPhone…

Going Down to California?
Friday, 15th February 2008 at 10:31 am

Going Down to California?

If you're heading to the US for GDC08, then this is the page for you – a comprehensive summary of what’s planned for this year’s event…

GDC08 Q&A: Bungie's Chris Butcher
Wednesday, 20th February 2008 at 4:47 pm

GDC08 Q&A: Bungie's Chris Butcher

Bungie is hosting an impressive number of sessions at GDC this week looking at the various aspects of developing Halo 3 and its production processes. We sat down to speak with the studio's engineering lead Chris Butcher to find out more about the comapny's technology strategy…

GDC08 Q&A: Peter Molyneux
Wednesday, 20th February 2008 at 7:30 pm

GDC08 Q&A: Peter Molyneux

Fable 2's freshly-unveiled cooperative mode might seem like an attempt to ride the zeitgeist but, as we found out when we spoke to Lionhead chief Peter Molyneux earlier this week, it actually serves to unite the warring factions of casual and hardcore...

GDC08 Round Up
Sunday, 24th February 2008 at 7:10 pm

GDC08 Round Up

Want to catch up on what happened at the 2008 Game Developers Conference? Develop was on hand throughout the event to cover the key sessions and breaking news. Here's a round-up of all our headlines…

Pecking order
Tuesday, 26th February 2008 at 2:29 pm

Pecking order

After a bold debut 12 months ago, new publisher Gamecock – founded by former Gathering of Developer bosses and boasting better deals for developers – has powered up its strategy, expanding into the UK and Europe and hunting for new IPs to publish. We spoke to CEO Mike Wilson…

Reinventing the Art
Thursday, 28th February 2008 at 12:22 pm

Reinventing the Art

Last month, Electronic Arts took the unusual, although not unprecedented, step of permitting the release of the source code of Maxis’s landmark simulation game SimCity to the public under the GNU Public License version 3.

15 articles