Touted as a revolutionary way to extend the gaming experience, amBX has undergone a radical makeover. The technology has been spun out from Philips Research in the form of a new standalone company, amBX Ltd, paving the way for all hardware manufacturers to start adding its functionality.
The motion capture process is slowly changing from a disassociated model – motions, facial capture and voice all done seperately – to a model where it’s all done at the same time. We caught up with Audiomotion’s Mick Morris to talk through the benefits of ‘full performance capture'…
2008 has been a testing year for the development industry, with plenty of challenges to overcome before the economic downturn set in properly and sent shock waves of uncertainty through numerous studios. There were positives too, and a new hope in the form of the iPhone and iPod Touch.
After the fireworks of 2007, the past 12 months was a comedown for games industry deal watchers.
Havok recently reached ten years of age, having been developing tools for a decade that have become integral to numerous companies, both inside the games industry, and increasingly, in fields like cinema and industrial simulation.