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Games Programmer
Dependant on experience
UK - London

Entries in ‘December 2008’ (5)

amBX: Not so ambient now
Monday, 1st December 2008 at 2:58 pm

amBX: Not so ambient now

Touted as a revolutionary way to extend the gaming experience, amBX has undergone a radical makeover. The technology has been spun out from Philips Research in the form of a new standalone company, amBX Ltd, paving the way for all hardware manufacturers to start adding its functionality.

Going through the ‘motions
Friday, 5th December 2008 at 10:43 am

Going through the ‘motions

The motion capture process is slowly changing from a disassociated model – motions, facial capture and voice all done seperately – to a model where it’s all done at the same time. We caught up with Audiomotion’s Mick Morris to talk through the benefits of ‘full performance capture'…

The games development year in review: 2008
Tuesday, 16th December 2008 at 11:28 am

The games development year in review: 2008

2008 has been a testing year for the development industry, with plenty of challenges to overcome before the economic downturn set in properly and sent shock waves of uncertainty through numerous studios. There were positives too, and a new hope in the form of the iPhone and iPod Touch.

The ten most interesting game dev deals of 2008
Wednesday, 17th December 2008 at 10:52 am

The ten most interesting game dev deals of 2008

After the fireworks of 2007, the past 12 months was a comedown for games industry deal watchers.

Interview: Havok after ten years
Thursday, 18th December 2008 at 4:28 pm

Interview: Havok after ten years

Havok recently reached ten years of age, having been developing tools for a decade that have become integral to numerous companies, both inside the games industry, and increasingly, in fields like cinema and industrial simulation.

5 articles