Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘April 2008’ (26)

The Power of Touch
Wednesday, 16th April 2008 at 2:17 pm

The Power of Touch

Despite looking rather peculiar, in the right hands haptic devices can be powerful tools when it comes improving artists’ workflow efficiency…

Keeping up with Jones – Part 1
Thursday, 17th April 2008 at 1:39 pm

Keeping up with Jones – Part 1

Earlier this week Scottish games developer Realtime Worlds confirmed it has received $50m investment to help support its ambitious plans for online games. We spoke to the studio’s CEO Dave Jones to find out more about his new title APB and the changing attitudes of investors towards games development…

Keeping up with Jones – Part 2
Friday, 18th April 2008 at 8:00 am

Keeping up with Jones – Part 2

After Scottish games developer Realtime Worlds confirmed it had received a $50m investment to help support its plans for future growth we spoke to CEO Dave Jones to find out more about the studio’s online strategy…

Heard About: Battlefield Bad Company
Friday, 18th April 2008 at 3:18 pm

Heard About: Battlefield Bad Company

DICE’s David Möllerstedt and Stefan Strandberg talk sound design on a new Battlefield title…

Q&A: Insomniac's Mike Acton - Part 1
Monday, 21st April 2008 at 8:00 am

Q&A: Insomniac's Mike Acton - Part 1

That a triple-A games studio would start sharing presentations and resources that it created when getting to grips with the PS3 is surprising, but that it would then start sharing code as well is unprecedented. We caught up with Mike Acton, Insomniac's engine director, to discuss the initiative in depth.

Q&A: Insomniac's Mike Acton – Part 2
Tuesday, 22nd April 2008 at 8:00 am

Q&A: Insomniac's Mike Acton – Part 2

The PS3, and in particular the Cell architecture, had a tough ride from some developers – but is it simply a new way of thinking that we'll all have to get used to? We talk to Mike Acton, engine director at Insomniac Games, to find out why some are struggling...

Steam works
Wednesday, 23rd April 2008 at 8:00 am

Steam works

In just a few years, Valve's steam has become the leading digital distribution service for PC games new and old, with almost every major publisher using the independent developer's platform to sell its titles. We caught up with Valve's director of business development Jason Holtman to discuss the service's success…

How to win a Develop Award
Thursday, 24th April 2008 at 8:00 am

How to win a Develop Award

The Develop Industry Excellence Awards return on Wednesday, July 30th. But what are the categories, how does anyone win and who won last time? Read on to find out…

IP profile: Black & White
Friday, 25th April 2008 at 9:39 am

IP profile: Black & White

Playing God is fun, but reigning in ambition is the real divine characteristic…

NiK NaK
Wednesday, 30th April 2008 at 1:40 pm

NiK NaK

The third of Kuju's studios to rebrand, Nik Nak was set a clear mission: to develop games for kids. But as the studio ramps up production of its first two titles, how are they finding the process of chasing after a famously fickle demographic?

Hidden Value
Wednesday, 30th April 2008 at 3:49 pm

Hidden Value

No matter what country you're in, the economic climate is a cloudy one - and getting stormier by the day. But does that mean that tighter purse-strings will mean less people willing to shell out for games? Not so, says

26 articles