In the second part of our interview with new Tiga CEO Richard Wilson, we discuss the organisation’s plans for better knowledge transfer in the industry, why game developers should get closer to educators and the value of strong studio management…
What's changed in the games development recruitment market in the past year?
With professional quality plug-ins, superior vocal suppression and sophisticated surround upmixing, SingStar’s audio technology and production processes have hit the high notes.
How can studios go about widening their talent base to include developers from the fairer sex? Angela Fenge, operations and marketing director at Zoë Mode, reveals a few secrets…
It was the first of Kuju's studios to rebrand itself, and probably the most radical: not only tapping into the burgeoning casual market, but basing its entire identity on a fictional female. Now, one year later, how is it faring?
With a nickname like ‘Slug’ there was never any doubt it would end in tears.
One of the biggest hits of the past 12 months has been Call of Duty 4. Here, we talk to developer Infinity Ward’s Mark Rubin on the game’s success, the studio’s independent - yet publisher-owned - nature, its attitude to proprietary tech, and the horrors of Modern Warfare…
Continiuing our special focus on the big names listed in the 2008 Develop 100, we're presenting here key profiles from the top 50, from Codemasters (#31) to Bizarre Creations (#50)…
For the next part in our special focus on the big names listed in the 2008 Develop 100, we're presenting here key profiles from the top 50, from Ubisoft France (#11) to Game Freak (#30)…
With our Develop 100 list already turning heads and raising eyebrows the world over, we’re running all the associated editorial online. Here, we kick start things with profiles of the top ten companies in the book…
So you've digested the full list, and our profiles, but want to know some of the key facts, trends, and regional details on those who made it in this year's Develop 100? Then look no further…
Inspired by the results of last week's Develop 100, Develop exec editor Owain Bennallack, who also wroe entries for the book, analyses the trends from the listing of the world's most successful studios…
"Within five years the global games market will comprise just four or five major publishers and a handful of struggling independents."
We take a trip to Sheffield to speak with Kuju's rebranded studio Chemistry - which boasts a unique business and technology model: all its games are built using Unreal Engine 3…
Emote founders Morgan O’Rahilly and David Rose explainwhy they think their new business could kick-start a new era of better business for games developers…