Earlier this year, Game Connection organiser Connection Events and GDC host CMP announced Lyon GDC, anew conference taking place in France this December. Combining Connection Events’ B2B meeting place with GDC’s conference content, it’s a first for European studios. Michael French spoke to organiser Pierre Carde to find out more…
It might have been around for a relatively long time, but that doesn’t necessarily mean that the motion capture industry is slowing down as it reaches maturity. Ed Fear takes a look at the latest movements in the field…
In just three years, Xbox Live Arcade has gained an enviable place in the hearts of developers, publishers and gamers. We spoke to the platform's Worldwide Games Portfoilo Planner, David Edery to find out how developers can get their games on the platform. Here's part one of our chat…
In part one of this feature, we asked XBLA chief David Edery about t the process of getting a game on the service involves. In this part, we ask him about the comparisons between Xbox Live Arcade, WiiWare and PSN, and future planning for the platform…
With less and less independent studios specialising in racing games left in the market, Develop catches up with Italian developer Milestone as it moves fully into the next generation...
The Playing for Keeps report shows that while the UK is still one of the world’s great games development markets, it faces some structural challenges in the medium term which threaten its ability to continue to produce strong original new IP, and change consumers’ definition of games…
Continuing our exclusive extract of the Government's Playing for Keeps report. Early in 2007, 15 of the UK’s most prominent independent developers, publisher studios and publisher head offices were interviewed about the UK as a market for games development. Here is what they said…
Last year Tiga, UKTI and DTI (now called BERR) commissioned a wide-ranging report to look at the competitive nature of the global games industry and how the UK’s games development sector fits in. Here, we exclusively present an abridged version ahead of its public distribution…
In our monthly look at the audio production of a recently released or upcoming game, John Broomhall speaks to Sega Rally audio director Tim Bartlett on the rebirth of a classic racing franchise…
A year after acquisition, how is Black Rock Studio changing under the guidance of Disney and how does that play into House of Mouse’s plans for games? We spoke to Tony Beckwith, studio chief, and Disney’s VP of European production Ed Bainbridge to find out…