Swordfish Studios’ Ian Flatt shares his experience on moving from PS2 to new gen programming and offers advice on how to survive the switch…
After announcing an exclusive deal with Sony to produce a new, unnamed PS3 title, Develop spoke to Paris-based Quantic Dream’s CEOs David Cage and Guillaume de Fondaumière (pictured) to find out more about their approach to games and life as a French games studio…
With Manhunt 2 banned in the UK, Resistance: Fall of Man’s mix of verisimilitude and violence scoring tabloid sensation, and statements in UK Parliament claiming developers don’t appreciate the impact they have on society, we ask: how much responsibility lies with the makers of violent games?
International markets demand international products – and that means localising your title into a variety of languages. Side’s Andy Emery offers advice on ensuring that the spirit of the game is not lost along the way…
Develop offers up a look at the state of play in the localisation, QA and testing fields…
As part of Microsoft's game division, Carbonated Games has been a pioneer for gaming platforms such as Windows Messenger, Xbox Live Arcade and now Microsoft's cross-platform effort Games for Windows - Live. Develop catches up with Joshua Howard, head developer at Carbonated, for a 'casual' chat...
A tour through today's Devleop conference headlines and the breaking news straight from Brighton…
The headlines and most-discussed sessions from Wednesday, July 25th…
A round up of our coverage from Thursday, July 26th…
Introducing a solution that brings new way of thinking about physics may be quite an achievement in itself, but Ageia isn't resting on its laurels: its next job is to convince developers that hardware-accelerated physics is the future. Ageia's VP of marketing Michael Steele tells Ed Fear how and why...