Sumo Digital is poised for the next generation after a successful start in the last, discovers Joao Diniz-Sanches…
It’s been an eventful 24 months for Peter Molyneux and Lionhead Studios, but now safe within the embrace of Microsoft, it’s proving developers can be creative and well-run, Jon Jordan discovers…
Blitz has produced a diverse portfolio of games in the past 12 months and has a legacy that includes a number of notables. How so? And will it always be this way? Develop talks to CEO Philip Oliver to find out…
As studio leader of Creative Assembly, Mike Simpson is responsible for pushing forward the Sega-owned studio as it scales more heights. He explains to Develop how far the team has come – and where it’s headed.…
So how, in the space of just a few years, did the Quebec province manage to pack so many developers into Montreal and Quebec city? And why has its tax credits attracted Ubisoft, EA Activision, Eidos, tools companies, and a host of independents? Develop visited the region to find out…
With next-gen titles for Ubisoft and LucasArts on the cards, Free Radical is in great shape. Michael French talks to its founders about how far the studio has come…
We interview Karl Jeffery to find out exactly why Climax sold off its Racing team, what that means for the rest of the company, and why the world is refocusing on the UK development scene...
Evolution’s Martin Kenwright, Mick Hocking and Simon Benson tell Michael French the story of how the studio shifted gears from PS2 to PS3, what that E3 video really meant for game production, and what happens next…
Frontier Developments is one of the few remaining indie studios with the confidence to run blue sky next-gen development alongside projects aiming to squeeze the best out of the legacy consoles, finds Owain Bennallack as he chats to studio founder David Braben…
So what’s the secret to the success of SCEE Liverpool’s numerous productions? And what can its Internal and External Development teams teach other studios about the challenges posed by PlayStation’s network-driven future? Develop finds out…
Havok’s place in the games industry is almost unrivaled and no doubt enviable. It’s the perfect example of the world of Middleware 2.0. Michael French catches up with CEO David O’Meara...
In just 12 months, Media Molecule has gone from indie upstart to Sony's saviour, wowing GDC attendees with a new user-generated content game. Michael French speaks to key team members about the journey from Rag-Doll Kung Fu to being the next LittleBig thing…
How has one country managed to become one of the world’s biggest locations for games development? Michael French looks at the girth of a nation…
EA audio chief Nick Laviers tells John Broomhall how the developer is recruiting for specialist sound coder roles…
Tokyo-based iNiS has carved quite a reputation for itself thanks to rhythm-action greats such as Gitaroo Man and Elite Beat Agents, the western version of its domestic smash hit Osu! Tatakae! Ouendan!. Director of development Takashi Fuji talks to Ed Fear about thinking globally, future plans and ‘happy games’…