Earlier this month in San Diego at Sandbox Symposium, a co-located two-day games analysis event running before SIGGRAPH, a panel of EA execs discussed a new pre-production process their studios have had in place to aid games design via rapid prototyping.
In this exclusive Developmag.com interview we talk to Spark Unlimited CEO to discuss the studio's new game Turning Point: Fall of Liberty, which is attempting to offer a more grown up view on WW2 themes such as propaganda and war, and how other developers can address more mature issues…
In part one of this feature we look at EA's new strategy around rapid prototyping. Here we go further, detailing how Tiburon’s Kyle Gray, former EA Vancouver man Dr John Buchanan and EA Montreal’s Vander Caballerro used fast idea preproduction for the company's new games.
Last month, it was revealed that AI.implant was switching to a new business model for developers. Here, we look at what that means for the industry and find out more from vendor Engenuity…
It’s the big risk, bigger reward gamble for developers, but when it comes to MMOGs, at least there’s plenty of middleware to choose from…