Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘August 2007’ (20)

Second Life: Ripe for revolution?
Monday, 6th August 2007 at 4:07 pm

Second Life: Ripe for revolution?

Despite claims that Second Life represents a world ripe for exploitation for all sorts of companies, legal expert Vincent Scheurer wonders if a world where everything is at the whim of a single corporate entity is the right place to be doing business...

Brief Encounters
Tuesday, 7th August 2007 at 10:18 am

Brief Encounters

Love it when a plan comes together? What about when it doesn't? Outsourcing is the most cost efficient way to manage development, but it can be ruined by bad planning. We asked outsourcers to offer advice on how studios should brief suppliers and get the best out of them…

Going Loco
Tuesday, 7th August 2007 at 11:34 am

Going Loco

From a designer struggling to get his concept approved to a man in demand to speak at conferences all across the world: it's been a crazy two years for LocoRoco director Tsutomu Kouno. Develop caught up with the man himself to talk originality, LocoRoco's gestation and 'that' racism allegation...

Brothers in arms
Wednesday, 8th August 2007 at 4:48 pm

Brothers in arms

Warner Bros has operated its Interactive Entertainment division since 2004. Founded by former Monolith boss Jason Hall and debuting with a dash of controversy - Hall said he would pay developers less if their WB IP-based games reviewed poorly - the operation was focused on external development.

You Auto have it
Friday, 10th August 2007 at 9:43 am

You Auto have it

We sit down with Autodesk's Michel Kripalani and Curtis Garton to find out more about the recently announced new versions of the company's software…

SIGGRAPH Games News Round-Up
Sunday, 12th August 2007 at 9:31 pm

SIGGRAPH Games News Round-Up

If you weren't at last week's Siggraph event in San Diego, don't despair. Develop was the only trade site on hand at the show delivering live updates throughout the past seven days. So we've summarised all the big announcements, with links to our in-depth coverage, below…

Rockstar Leads
Monday, 13th August 2007 at 11:44 am

Rockstar Leads

We talk to Rockstar Leeds boss Gordon Hall to find out more about the Develop Award-winning team’s first ten years of business, and plans for the future...

Commercial break-through
Tuesday, 14th August 2007 at 10:34 am

Commercial break-through

In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...

Heard About: Heavenly Sword
Tuesday, 14th August 2007 at 5:06 pm

Heard About: Heavenly Sword

In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Sword…

The Epic Diaries
Monday, 20th August 2007 at 10:07 am

The Epic Diaries

E3 might now be a smaller, calmer event, but it's as busy as always at Epic. Here’s a look at key Unreal Engine 3 announcements and milestones from this year's E3...

Design Doc: Hitting your target
Tuesday, 21st August 2007 at 9:54 am

Design Doc: Hitting your target

Unseen features in your game could help make it a big hit, says our pseudonymous design expert…

Arcade Fire
Tuesday, 21st August 2007 at 11:50 am

Arcade Fire

Developers love digital distribution, that’s a fact. Here, Stainless Games’ Ben Gunstone offers up some key advice on making games for Xbox Live Arcade…

Project Management Case Study Q&A: Rebellion
Wednesday, 22nd August 2007 at 9:54 am

Project Management Case Study Q&A: Rebellion

Rebellion’s CTO, Chris Kingsley quizzed about project management…

Championship Management
Wednesday, 22nd August 2007 at 9:56 am

Championship Management

Managing a next-gen project can feel like trying to tame Godzilla, but there are software solutions and fashionable paradigms that claim to make your life easier...

Designing games for the Wiimote
Wednesday, 22nd August 2007 at 10:00 am

Designing games for the Wiimote

In this exclusive report based on research derived from player feedback, Ben Weedon at Serce Usability Services looks at how developers should be designing game concepts for the Nintendo Wii's innovative remote…

20 articles