
Koch Media's CEO Klemens Kundratitz's industry overview
Click here for a guide to all the Develop 100 - 2010 Edition content available now on the Develop site
For us as a publisher the relationships with developers are one of our biggest assets. As a leading independent video games publisher, Deep Silver therefore is very proud to present the Develop 100 book this year.
The gaming market is an area of constant change. The overall economic situation causes customers to concentrate on a few hyped titles, leaving not so prominent but nonetheless quality titles aside of the road.
In this ever growing and changing market we as market participants have to face these shifting challenges. Besides this, it is our belief that the borders between different media types will soften more and more in the not so distant future. The convergence of interactive, online and home entertainment will grow over time and create whole new forms of entertainment.
Market participants have to be prepared for these changes.
And while a market player today is faced with a lot of challenges, there are also a lot of opportunities out there… for those who want to take them. Gaming is growing ever bigger as a leisure activity for whole new target groups. While this new market cannot be compared with our traditional view of gamers, they still all have one desire that we can fulfill – to play games! There is room for niches besides the greatly hyped titles and big marketing budgets that can be explored and still bring profit.
It’s this ability to change and adapt to the challenges that truly marks out a competitive and outstanding participant in the games industry. Through their creativity, excellence and focus on quality, the development studios forming the Develop 100 this year have shown that they are up to this task.
Our objective at Deep Silver is to create great games that sell internationally. And with an international structure with branch offices in Europe and the USA we’re well prepared for this task. As a multimedia company we have already gathered a lot of experience in the areas of gaming, home entertainment and online games and are ready for the future.
And because of this we’re always interested in working with talented developers that share our vision and that can expand our portfolio for the next years. We are looking forward to work with you!
Klemens Kundratitz, CEO, Deep Silver
dear sir/madam,
I am doing my masters in computer graphics in bangalore,India.Our college is affiliated to coventry university,UK.I shall be very much thankful if you could provide me internship in your company by next year september .
regards,
Vikram
1. The name of action game Oddworld (Xbox) where chosen after rejection of following versions: The Hand of Odd, Squeek’s Oddysee and SligStorm
2. First item of Sony mass production was rice cooking machine.
3. Armored Core Nine Breaker for PS2 the training part contains 150 levels.
4. The hero of the computer game Psychonauts Raz were planned to be an ostrich… at the beginning.
5. Well know computer game Manhunt was under the risk of legal proceedings in New Zealand.
6. Capcom was developed by Red Dead Revolver and later sold to Rockstar.
7. 57 games were developed for Nokia N-Gage.
8. The half of disk space taken by Oblivion is dialogues (seems somebody likes to talk so much!)
9. Songs of paunchy bubbles in LocoRoco for PSP were contrived indecipherable on the purpose, so they sound same in all the versions of this game.
10. Capcom is an abridgement from "Capsule Computers".
11. In 2005 Sony hired painters which draw 7 walls in different towns of USA as an advertisement of Playstation Portable.
12. J Allard is a real name, this is an abridgement from James Allard.
13. While developing Xbox it has a working name DirectX-box but then it was changed for shorter one.
14. John Karmac was working in Armadillo Aerospace before, the company which launches satellites into open space.
15. In 2002 John Romero sold his Ferrari on eBay. In this car you can work on laptop without additional charging, it is energized from car engine.
16. Each car from Gran Turismo 4 took one month of work of a single person. In a final version of this game there were 700 types of cars.
17. In USA version of famous game Final Fantasy Legend II for GBA have been made some changes. The smuggling of opium where renamed into the smuggling bananas. Interesting changes don’t you find?
18. The face of Max Payne was drawn from a real person by name Sam Lake. He is also an author of game script writing.
19. All pigeons in Killer 7 from Capcom named by names of James Bond’s girlfriends.
20. Interesting bonus level – in the game Everybody Loves Katamari you play as bubble creature, rolling around on the floor you have to gather maximum items, so in bonus level the number of items exceed 1 million.
21. You can brake 5000 objects on each track of Flatout 2.
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