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The Top 10 Game Engines – No. 2: Gamebryo Lightspeed

The Top 10 Game Engines – No. 2: Gamebryo Lightspeed

Develop's guide to the best game engines continues

The top 10 game engines as selected by Develop continues today with Gamebryo Lightspeed. We will be revealing a new entrant to the list every day until this tomorrow, so keep checking back to see which other tech providers you should be looking at for your next project…

Gamebryo Lightspeed

Developer: Emergent Game Technologies
Platforms: Xbox 360, PS3, Wii, PC
Browser support: No
Cost: Available on request
Published titles: Fallout 3 (Bethesda), Civilization Revolution (Firaxis), Warhammer Online (EA Mythic)
Titles in development: Unannounced titles from Square Enix, Disney, Tencent, Sidhe and Tose
Middleware integrations: Nvidia PhysX and APEX, Scaleform GFx, Wwise, Speedtree, Illuminate Labs, NaturalMotion, Lightsprint, Aristen, Umbra, xaitment, memoraze, Allegorithmic, RAD

Although the new name might fool you into thinking it a new entry in Emergent’s middleware line-up, the company is clear on one thing: Gamebryo Lightspeed is very much the future for the global firm.

Having succeeded on its previous aims – to bring enterprise-level engineering to game middleware and to simplify multi-core development with Floodgate – Emergent is now pushing firmly into designer territory. “It’s the first offering from Emergent that is focused not only on engineers but also the needs of game designers,” says CEO Geoffrey Selzer. “It’s an all-in-one system that offers rapid prototyping, rapid iteration, and real-time, on-target updates.”

As such, Lightspeed adds a data-driven framework to the existing Gamebryo tech base, enabling designers to iterate mechanics and ideas within hours rather than weeks. In fact, given that it features the entire Gamebryo feature set under the hood – the same feature set that’s powered genre-diverse games as big as Fallout 3 and Warhammer Online – it’s being placed as a solution that not only gets you rapidly prototyping, but can then follow with the development cycle all the way up to mastering up.

The new toolset includes an Entity Modelling Tool to control the new entity and behaviour system; a brand-new World Builder that ties into the entity system; an Asset Controller that automatically monitors for changes in assets, hotloading them into the tools and onto target platforms in real-time without recompliation; and a script integration system that allows you to use the scripting language of your choice.

Add to that the work it is doing in supporting small start-up developers – the number of small studios it hosted on its GDC stand was impressive – and Emergent’s market share is only set to grow.

Contact: 5016 N. Parkway Calabasas, Suite 210, Calabasas, CA 91302, United States
Tel: (818) 222-5355   
E-mail: info@emergent.net   
Web: www.emergent.net

Minus

posted by Johan Jul 31, 2009 at 1:24 am
1
Johan

I am not sure how it got here. Gamebyro is awful engine.

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Gamebryo?

posted by Grace Sep 02, 2009 at 2:46 pm
2
Grace

How much did they pay you guys? Gamebryo is definitely not in the top 5 engines out there. To even put it in the same category as Unreal or Crysis is insulting to middleware providers!

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LightSpeed is not Gamebryo

posted by bruce Oct 12, 2009 at 4:47 pm
3
bruce

I agree with you that Gamebryo was far from being perfect as a game engine, since in my opinion this was only a graphic engine.
But LightSpeed is pretty different since it adds tools and framework upon gamebryo making it far more useful! and I believe that's the reason why it is at this place now.

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gameBryo

posted by Kick Ass May 17, 2010 at 7:13 am
4
Kick Ass

gambryo so difficult to used more on programming like no others the unity only have to do master the maya the rest scripting

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Re: LightSpeed is not Gamebryo

posted by advanced lightspeed user Oct 21, 2010 at 2:15 pm
5
advanced lightspeed user

2Grace: I know how paid these guys!
2bruce: you paid these guys! you speak as an emergent sales manager ]:->

LightSpeed is not Gamebryo. Right! Gambryo has no ugly Toolbench, annoying game data export and terrible AssetController!

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LightSpeed

posted by clapotron Oct 21, 2010 at 2:31 pm
6
clapotron

As an artist, forced to work with toolbench, I'll say one thing - it is horrible! It's so unstable, it is almost impossible to work! Unlike Ureal3 engine editor and crytek sandbox!

Boooo!!! Booooo!!!

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Really...

posted by Daivuk Feb 04, 2011 at 7:32 pm
7
Daivuk

As a lead graphic programmer, Gamebryo is my worse nightmare. I have no idea why you guys consider it the second best engine? I made tons of better engine myself, they should be there up the list eh!

I got here by accident because of that top 10, but now I see develop-online.net is not a reliable source of information.

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pirce is crazy

posted by alex howard Apr 28, 2011 at 9:49 pm
8
alex howard

its 275,000 dollars wtf!

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Gamebryo....

posted by Developer_8895 Jul 18, 2011 at 5:37 am
9
Developer_8895

I worked more than one year with gamebryo... NIGHTMARE!!! Top2 ?!?!? WTF ?!

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Wrong Program

posted by Areal Person Oct 28, 2012 at 10:31 am
10
Areal Person

They ment to say Esenthel is No# 2 Best !!
it's only $99.00

If I had it for free I would delete Gamebryo
it's to hard to use.

Gamebryo SUX bad.

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