
Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies
Over the following few days Develop is publishing seven key features penned by influential people from across the length and breadth of the games middleware industry.
The features are taken from a in-depth middleware sector focus in June's Develop magazine.
Below is the list of the individual features, along with their release dates and a brief round-up of their content.
Each feature will be linked from this index page.

Released: AVAILABLE NOW [HERE]
A look at one of the most complex user interface specialties by Autodesk’s Scaleform.

Released: AVAILABLE NOW [HERE]
NaturalMotion offers some advice on the complex art of animating from player tracking data.

Released: AVAILABLE NOW [HERE]
A guide to prototyping character interactions by the creators of Havok’s Behaviour.

Released: AVAILABLE NOW [HERE]
Geomerics compares the benefits of real time lighting and with the traditional rending approach.

Released: AVAILABLE NOW [HERE]
Middleware companies can no longer ignore the needs of smaller studios. Trinigy looks at the options.

Released: AVAILABLE NOW [HERE]
Advice on creating augmented reality games for Kinect by BlitzTech studio Blitz.

Released: AVAILABLE NOW [HERE]
Crytek address the impact a real time development engine can have on a game project.