Sound designer-for-hire Joe Brammall, gives you advice on what to be mindful of as a freelancer
Nimrod Productions' Richard Aitken discusses how to get your audio tuned for specific devices
Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio
See images and screenshots of Microsoft's vision for the future of living room entertainment
All the key rumours on Microsoft's step into the next generation of consoles
Develop talks to Soundrangers on providing sound for smartphone and tablet games
Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games
Develop speaks to Wave Studios about bringing filmic-quality sound to games
The UK's most intelligent developers compete for the prestigious Develop Quiz trophy
The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio
GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio
Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it
High Score discusses how it its trying to increase the talent pool for voice acting in games
We look at what a ready-built workstation can offer in contrast to a custom setup
Zoë Mode's Paul Mottram considers the role of bonuses and what they could do for your studio
Develop uncovers the trends and issues impacting the industry's quality assurance sector