Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games
Develop speaks to Wave Studios about bringing filmic-quality sound to games
The UK's most intelligent developers compete for the prestigious Develop Quiz trophy
The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio
GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio
Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it
High Score discusses how it its trying to increase the talent pool for voice acting in games
We look at what a ready-built workstation can offer in contrast to a custom setup
Zoë Mode's Paul Mottram considers the role of bonuses and what they could do for your studio
Develop uncovers the trends and issues impacting the industry's quality assurance sector
Havok is attempting to shift the balance of power with its game engine for mobile and indie devs
The duo behind the new initiative explain exactly what their new project is
The Microsoft Lift London studio head gets the rapid-fire question treatment
DICE head of recruitment Fredrik Johnsson explains what the studio has to offer developers
Develop talks to VGM founder Andrew Barnabas about a defining audio hit list
Develop takes you to a respected games courses in the north of England