Job Spotlight

Games Programmer
Dependant on experience
UK - London

Audio Special: Entering the world of freelance audio

Audio Special: Entering the world of freelance audio

Sound designer-for-hire Joe Brammall, gives you advice on what to be mindful of as a freelancer

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Audio Special: Tailoring sound for devices

Audio Special: Tailoring sound for devices

Nimrod Productions' Richard Aitken discusses how to get your audio tuned for specific devices

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Audio Special: Getting ready for HDR audio

Audio Special: Getting ready for HDR audio

Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio

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In Pictures: Xbox One revealed

In Pictures: Xbox One revealed

See images and screenshots of Microsoft's vision for the future of living room entertainment

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Next Xbox reveal - What we know so far

Next Xbox reveal - What we know so far

All the key rumours on Microsoft's step into the next generation of consoles

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Audio Special: Making custom audio for mobile

Audio Special: Making custom audio for mobile

Develop talks to Soundrangers on providing sound for smartphone and tablet games

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Audio Special: Spatial awareness

Audio Special: Spatial awareness

Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games

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Audio Special: Lights, microphone, action

Audio Special: Lights, microphone, action

Develop speaks to Wave Studios about bringing filmic-quality sound to games

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In Pictures: Develop Quiz May 2013

In Pictures: Develop Quiz May 2013

The UK's most intelligent developers compete for the prestigious Develop Quiz trophy

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Audio Special: Recording real car sounds

Audio Special: Recording real car sounds

The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio

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Audio Special: The 3D future of game sound

Audio Special: The 3D future of game sound

GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio

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Audio Special: Crysis management

Audio Special: Crysis management

Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it

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Giving games a voice

Giving games a voice

High Score discusses how it its trying to increase the talent pool for voice acting in games

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ALT Systems go: Inside HP's new dev workstations

ALT Systems go: Inside HP's new dev workstations

We look at what a ready-built workstation can offer in contrast to a custom setup

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How to make bonuses work for game development

How to make bonuses work for game development

Zoë Mode's Paul Mottram considers the role of bonuses and what they could do for your studio

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Games QA: A testing road ahead

Games QA: A testing road ahead

Develop uncovers the trends and issues impacting the industry's quality assurance sector

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