The Jagex Factor

The Jagex Factor

The RuneScape studio on its unique approach to propriety tech

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FAQ: Peter Molyneux

FAQ: Peter Molyneux

The development pioneer and MGS Europe Creative Director gets the rapid fire question treatment

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Heard about: Assassin's Creed II

Heard about: Assassin's Creed II

How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?

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Develop Jury: DRM versus piracy

Develop Jury: DRM versus piracy

When does legitimate protection become draconian control?

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Opinion: Recruitment in 2010

Opinion: Recruitment in 2010

Develop asks an expert panel about the 2010 games jobs market

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Guide: iPhone Engines

Guide: iPhone Engines

A look at some options for developing on iPhone

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Unity Focus: 2009 - The Year of Unity

Unity Focus: 2009 - The Year of Unity

A look over the engine's past 12 months

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Kinetic Energy

Kinetic Energy

Audiokinetic talks to Develop about the year ahead

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FAQ: Stewart Gilray

FAQ: Stewart Gilray

The indefatigable UK veteran gets the rapid-fire question treatment

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Develop Jury: Who should control digital prices?

Develop Jury: Who should control digital prices?

Dev/format-holder relationships explored

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10 key developers examine the iPad

10 key developers examine the iPad

Praise and scorn aplenty as studios react to Apple’s new gadget

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What ever happened to AI?

What ever happened to AI?

A look how middleware can get AI back on the right track

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Full tech specs: The iPad

Full tech specs: The iPad

How does the iPad measure up against other mobile platforms?

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LONDON SPECIAL: Side

LONDON SPECIAL: Side

The multi-disciplinary services studio in profile

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LONDON SPECIAL: Spov

LONDON SPECIAL: Spov

A look at the Shoreditch studio behind much of Modern Warfare 2's cut scene content

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10 best iPhone ports for the iTablet

10 best iPhone ports for the iTablet

Which games should developers port to Apple’s upcoming device?

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