But seeing your game hit number one, says lead designer Billy Thomson, is an incredibly powerful feeling
Mark Rein looks into the creation of High Moon's two new titles with UE3
'Indie' maestro Stewart Hogarth explores why people put up with it all...
Dare to be Digital 2010 team Bears with Jetpacks talks exclusively to Develop about working on their entry title Grrr!
David Braben looks at the future of the industry now that motion controls are here to stay
Dare to be Digital 2010 team Team Tickle talks exclusively to Develop about working on their entry title Sculpty.
Dare to be Digital 2010 team Grimnir Games talks exclusively to Develop about working on their entry title Death Inc.
Dare to be Digital 2010 team That Game Studio talks exclusively to Develop about working on their entry title Twang!
Dare to be Digital 2010 team Ramblin' Wreckage talks exclusively to Develop about working on their entry title Hella Umbrella.
Dare to be Digital 2010 team Angry Mango talks exclusively to Develop about working on their entry title Mush.
Dare to be Digital 2010 team Shark on a bike talks exclusively to Develop about working on their entry title Dyed World.
Dare to be Digital 2010 team NeverMind Games talks exclusively to Develop about working on their entry title WiiKick.
Dare to be Digital 2010 team Creative Genius talks exclusively to Develop about working on their entry Silent Symphony.
David Braben on the politics of release schedules
Dare to be Digital 2010 team Various Artists talks exclusively to Develop about working on their entry Legendary Crusaders.
Every team in Dare to be Digital 2010 talks exclusively to Develop about their experience of this year’s competition.
SpiltMilkStudios' Andrew Smith on why we should follow Rez's example
Malcolm Sparrow takes a long hard look at a life in the industry, and tries to decide if it is all really worthwhile...
Shadow of the Colossus shows us the cost of our selfish actions, but Andrew Smith asks why don't games show us more
Andrew Smith on how to keep up with a fast-moving industry
Frontier Developments chairman David Braben breaks down the Activision/Infinity Ward debacle, in an exclusive opinion piece for Develop
Andrew Smith discusses best, and worst, practice for generating game ideas
Ruffian Games' creative director Billy Thomson bamboozled by publishers' reluctance to back the quirky
Frontier Developments chairman warns against hardcore gaming pretensions
Games Investor Consulting director Rick Gibson explores business in the new net age