92 articles filed under Dev Diaries

Friday, 27th August 2010 at 8:00 am

"We've created gaming Marmite with Crackdown 2"

But seeing your game hit number one, says lead designer Billy Thomson, is an incredibly powerful feeling

Epic Diaries: High Moon Studios
Friday, 13th August 2010 at 8:30 am

Epic Diaries: High Moon Studios

Mark Rein looks into the creation of High Moon's two new titles with UE3

Thursday, 12th August 2010 at 5:06 pm

"What does ‘indie’ even mean these days?"

'Indie' maestro Stewart Hogarth explores why people put up with it all...

Dare Blogs - Bears with Jetpacks
Thursday, 12th August 2010 at 8:30 am

Dare Blogs - Bears with Jetpacks

Dare to be Digital 2010 team Bears with Jetpacks talks exclusively to Develop about working on their entry title Grrr!

Wednesday, 11th August 2010 at 8:30 am

"When are new things good for games?"

David Braben looks at the future of the industry now that motion controls are here to stay

Dare Blogs - Team Tickle
Tuesday, 10th August 2010 at 8:30 am

Dare Blogs - Team Tickle

Dare to be Digital 2010 team Team Tickle talks exclusively to Develop about working on their entry title Sculpty.

Dare Blogs - Grimnir Games
Friday, 6th August 2010 at 8:30 am

Dare Blogs - Grimnir Games

Dare to be Digital 2010 team Grimnir Games talks exclusively to Develop about working on their entry title Death Inc.

Dare Blogs - That Game Studio
Thursday, 5th August 2010 at 8:30 am

Dare Blogs - That Game Studio

Dare to be Digital 2010 team That Game Studio talks exclusively to Develop about working on their entry title Twang!

Dare Blogs - Ramblin' Wreckage
Wednesday, 4th August 2010 at 8:30 am

Dare Blogs - Ramblin' Wreckage

Dare to be Digital 2010 team Ramblin' Wreckage talks exclusively to Develop about working on their entry title Hella Umbrella.

Dare Blogs - Angry Mango
Monday, 2nd August 2010 at 5:05 pm

Dare Blogs - Angry Mango

Dare to be Digital 2010 team Angry Mango talks exclusively to Develop about working on their entry title Mush.

Dare Blogs - Shark on a bike
Friday, 30th July 2010 at 8:30 am

Dare Blogs - Shark on a bike

Dare to be Digital 2010 team Shark on a bike talks exclusively to Develop about working on their entry title Dyed World.

Dare Blogs - NeverMind Games
Thursday, 29th July 2010 at 8:30 am

Dare Blogs - NeverMind Games

Dare to be Digital 2010 team NeverMind Games talks exclusively to Develop about working on their entry title WiiKick.

Dare Blogs - Creative Genius
Wednesday, 28th July 2010 at 9:00 am

Dare Blogs - Creative Genius

Dare to be Digital 2010 team Creative Genius talks exclusively to Develop about working on their entry Silent Symphony.

Friday, 23rd July 2010 at 9:51 am

"Perhaps the time is right to have year-round releases"

David Braben on the politics of release schedules

Dare Blogs - Various Artists
Tuesday, 20th July 2010 at 9:56 am

Dare Blogs - Various Artists

Dare to be Digital 2010 team Various Artists talks exclusively to Develop about working on their entry Legendary Crusaders.

Dare Blogs - King of Dice
Thursday, 8th July 2010 at 11:52 am

Dare Blogs - King of Dice

Every team in Dare to be Digital 2010 talks exclusively to Develop about their experience of this year’s competition.

“Copying other games kills progress stone dead”
Wednesday, 7th July 2010 at 12:04 pm

“Copying other games kills progress stone dead”

SpiltMilkStudios' Andrew Smith on why we should follow Rez's example

Tuesday, 6th July 2010 at 1:18 pm

"In games, no job is truly safe"

Malcolm Sparrow takes a long hard look at a life in the industry, and tries to decide if it is all really worthwhile...

“Games rarely have our truths put in them”
Thursday, 24th June 2010 at 12:51 pm

“Games rarely have our truths put in them”

Shadow of the Colossus shows us the cost of our selfish actions, but Andrew Smith asks why don't games show us more

“How can we perfect design if it needs to stay new?”
Tuesday, 8th June 2010 at 10:21 am

“How can we perfect design if it needs to stay new?”

Andrew Smith on how to keep up with a fast-moving industry

Thursday, 3rd June 2010 at 10:01 am

"Activision will rue the day it let Infinity Ward slip"

Frontier Developments chairman David Braben breaks down the Activision/Infinity Ward debacle, in an exclusive opinion piece for Develop

“Want to cultivate great game ideas? Be silly!”
Thursday, 27th May 2010 at 11:22 am

“Want to cultivate great game ideas? Be silly!”

Andrew Smith discusses best, and worst, practice for generating game ideas

Monday, 24th May 2010 at 10:14 am

"Why aren’t publishers jumping to sign Quarrel?"

Ruffian Games' creative director Billy Thomson bamboozled by publishers' reluctance to back the quirky

Friday, 14th May 2010 at 9:47 am

"Snobbery towards casual players is a big problem"

Frontier Developments chairman warns against hardcore gaming pretensions

Friday, 30th April 2010 at 11:56 am

"Publishers ‘redundant’ online? You’re dead wrong"

Games Investor Consulting director Rick Gibson explores business in the new net age

92 articles