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89 articles filed under Dev Diaries

Dare Blogs - Crispy Nugget Studios
Monday, 1st August 2011 at 1:00 pm

Dare Blogs - Crispy Nugget Studios

Dare to be Digital 2011 team Crispy Nugget Studios talks exclusively to Develop about working on their entry title Galaxy Guardians.

Dare Blogs - Ape-y Eyes
Monday, 1st August 2011 at 10:55 am

Dare Blogs - Ape-y Eyes

Dare to be Digital 2011 team Ape-y Eyes talks exclusively to Develop about working on their entry title PaperQuest.

The PSN hack lessons
Wednesday, 13th July 2011 at 10:00 am

The PSN hack lessons

David Braben explores possible solutions to the growing prevalence of data hacking

Creative commons
Thursday, 30th June 2011 at 10:00 am

Creative commons

Creative Assembly studio director Tim Heaton offers a frank view of his teams’ recent history, and gives sage advice on keeping your studio successful in tough times

The generation game
Friday, 24th June 2011 at 10:00 am

The generation game

David Braben reflects on the console cycle, and wonders if things are about to change

Estimating task lengths
Friday, 24th June 2011 at 8:00 am

Estimating task lengths

#AltDevBlogADay Insomniac's Mark Lee explains why deadlines can be missed

Some social game design principles before launch
Wednesday, 18th May 2011 at 9:30 am

Some social game design principles before launch

#AltDevBlogADay - Vostu social games maestro Raul Aliaga Diaz offers his own insight

Real shows versus virtual shows
Wednesday, 18th May 2011 at 9:30 am

Real shows versus virtual shows

E3 is approaching fast, but can the biggest games show on earth cover the emerging game markets?

Dev Diaries: Drakensang Online (part 2)
Thursday, 5th May 2011 at 11:00 am

Dev Diaries: Drakensang Online (part 2)

The Bigpoint Berlin man continues his look inside the development of Drankensang Online

Dev Diaries: Drakensang Online (part 1)
Thursday, 28th April 2011 at 9:00 am

Dev Diaries: Drakensang Online (part 1)

The Bigpoint Berlin man takes us behind the scenes of Drankensang Online

Game reviewers can't win
Wednesday, 9th February 2011 at 3:14 pm

Game reviewers can't win

Should we have a Metacritic that rates game reviewers, asks David Braben

3 screens, 1 cloud
Monday, 22nd November 2010 at 9:35 am

3 screens, 1 cloud

Ruffian Games' Billy Thomson looks at cloud gaming and the future

“Dundee is hurt, but we’ll come back stronger”
Thursday, 21st October 2010 at 11:02 am

“Dundee is hurt, but we’ll come back stronger”

Ruffian Games’ Billy Thomson speaks about the city in flux

“Action we can take on the pre-owned problem”
Wednesday, 20th October 2010 at 3:00 pm

“Action we can take on the pre-owned problem”

Frontier Developments’ David Braben lists six steps to take

Monday, 27th September 2010 at 10:30 am

"Replayability is at the heart of the pre-owned issue"

Crackdown designer Billy Thomson says simple, playful ideas can attach players for years

Monday, 20th September 2010 at 11:53 am

"In the indie world, limitation breeds inspiration"

Stewart Hogarth on building games with backs to the walls

Monday, 20th September 2010 at 8:00 am

"Four misconceptions of the online world"

David Braben condenses the social evangelists' hot air statements into cold drips

The Chinese Way
Friday, 17th September 2010 at 8:30 am

The Chinese Way

Nick Gibson on the meteoric rise of the Chinese games industry

The (un)importance of orchestras in game scoring
Tuesday, 14th September 2010 at 10:53 am

The (un)importance of orchestras in game scoring

Michael Elman, the creative director of audio group Wave Generation, explores the issue

User-generated content on Xbox Live
Tuesday, 31st August 2010 at 8:00 am

User-generated content on Xbox Live

Microsoft European developer account manager Ben Board goes through the potential pitfalls

Monday, 30th August 2010 at 8:00 am

"Four year lesson learnt: We won't get tax breaks"

Rick Gibson on why, after tireless campaigning, the tax relief ship has sailed

Friday, 27th August 2010 at 8:00 am

"We've created gaming Marmite with Crackdown 2"

But seeing your game hit number one, says lead designer Billy Thomson, is an incredibly powerful feeling

Epic Diaries: High Moon Studios
Friday, 13th August 2010 at 8:30 am

Epic Diaries: High Moon Studios

Mark Rein looks into the creation of High Moon's two new titles with UE3

Thursday, 12th August 2010 at 5:06 pm

"What does ‘indie’ even mean these days?"

'Indie' maestro Stewart Hogarth explores why people put up with it all...

Dare Blogs - Bears with Jetpacks
Thursday, 12th August 2010 at 8:30 am

Dare Blogs - Bears with Jetpacks

Dare to be Digital 2010 team Bears with Jetpacks talks exclusively to Develop about working on their entry title Grrr!

89 articles