Aphelio's Michael Walker discusses the role good story can play in games, and how developers should approach it
Pixie Software's Stephen Caruana continues his analysis of working in an emerging development scene
Climax senior technical designer Claire Blackshaw looks at how developers can take advantage of the PS4's unique web and social features
Pixie Software's Stephen Caruana on working in the new Malta game development scene
Mike Bithell on why it is important to be aware of the gaps in your game development skills
Ste Pickford believes Tiga's latest guide to self publishing, which costs £120, shows how far removed the industry is from its co-operative and collaborative roots
Develop Editor-in-chief Michael French on why Microsoft's new appointment is one of its smartest yet
Party queues, entry refusals, retina displays, journalism and thanking Meggan
Parties, hiding in The W, and Ian Livingstone - our first-timer's take on GDC continues
A first-timer for the conference offers up his diary of the show so far
Tim Heaton looks at UK challenges for hiring the best developers
[#AltDevBlogADay] Volition design director Jameson Durall explores the pre-owned issue from a developer's perspective
Well it’s been a busy time since our last dev diary and a lot has been happening...
Denki MD Colin Anderson explains the torture in getting an original game signed
Improving education is one thing, but giving students experience is the key issue, says Will Luton
The app payment landscape is changing, says Inneractive, and charging for apps is becoming increasingly risky
The WiiWare publisher has requested sales data be removed from the net, says Icon Games' Richard Hall-Whittall
Underwater puzzle game on hold as Andy and the team gather momentum on their Sudoku game
Houston, we have a studio logo...
After attending a recent lunch at the House of Commons, Richard Hill-Whittall has some doubts
Andy and the team outline the basic gameplay concepts for their debut project - but coding it is going to be tricky...
Andy and the studio consider a third project, and sign a promising new contract
Pixel Bullies’ US programmer Paul Jeffrey sits in for Andy this week and explains why Corona was chosen over Unity
The free model has been robustly proven, and it still has masses of potential, writes Mobile Pie's Will Luton
David Braben's latest Develop column